The Sciencenter will develop Tech City Exhibition, a 2500 sq. ft. traveling exhibit that will promote awareness of engineering as a process and a career. The exhibit will consist of a set of twelve interactive exhibit stations presenting design tasks from various fields of engineering related to the human needs of a hypothetical community called "Tech City." The tasks will use engineering as an iterative process to meet design goals (e.g. building a structure strong enough to withstand an earthquake) while faced with constraints (e.g. a limited budget.) The primary audience will be youth in their late elementary and middle school years with a specific emphasis on women and other groups traditionally underrepresented in engineering. A broad menu of complementary activities will be developed that includes a hands-on program for visiting school groups, a teacher training technology unit, career speakers' bureau, "Engineering Day at the Mall" program, and activities especially created for families. The Association of Science and Technology Centers will manage the national tour of the exhibit. It is schedule to circulate for three years and reach an estimated one million individuals.
Treasuring our Natural Heritage: Natural History and Environmental Science Education is a multifaceted project that will be developed by the Idaho Museum of Natural History. Their goal is to heighten an understanding of issues surrounding the concept of biodiversity among the general public. By using the metaphor " the economy of nature," they will present three concepts: biodiversity which will include the idea of keystone species, natural capital, and extinction debt & conservation biology. This approach and the use of this metaphor is based on pre-exhibit research work that demonstrated that rural Idahoans understand this as a system of exchange, where each species holds a different 'occupation' and a variety of occupations is critical to the health of the economy. This project will bring participants in touch with the value of scientific research through presentations by scientists whose recent research results will provide a deeper understanding of the living systems around them. Views of elders from Idaho's Native American tribes will be included to add a critical human dimension. With this award they will develop a series of three small traveling exhibits, three-part educational video series for public broadcasting, and three multimedia science kits for use by children's groups on each of the three concepts noted above. With this multifaceted design it is anticipated that this program will reach 50% of Idaho's 1.2 million people. It is anticipated that the exhibits will become generally available once they have completed their circulation in Idaho.
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TEAM MEMBERS:
Stefan SommerAllen JacksonAmy LaffertyAndrew GibbonsAlbert Strickland
The North Carolina Museum of Life and Science will develop two areas in a new 70 acre outdoor exhibit "BioQuest Woods: Linking Animals and Plans with Interactive Exhibits". This concept is to pair live animals and plants in their natural setting with science center-style interactive exhibits to communicate key ideas in biology and physics. Support will go to sixteen interactive stations in two four-acre theme areas "Catch the Wind" and "Down to Earth". "Catch the Wind" will assist visitors in the exploration air movement and learning about how plants and animals use air in specialized ways. For example, visitors will experiment with air thermals while observing the behavior of birds of prey and will learn how prairie dogs exploit the venturi effect to ventilate their burrows. In the "Down to Earth" thematic area, visitors, simulate the activities of field biologists, will track bears equipped with radio collars, examine living invertebrates, among other activities. Scientific instruments, including microscopes, in kiosks will aid on-the-scene study of live animals and plans. "BioQuest Woods" will help visitors, teachers and students gain the realistic experience of scientific inquiry in a natural setting. Education programming will highlight curriculum linkages and fulfills the goals of North Carolina's new science curriculum. It directly addresses the State's competency-based goals requiring understanding of natural systems and the interrelations of the basic sciences. Pre and post-visit materials will be developed along with teacher guides and enhancement activities. This project is being developed with the cooperation of the Austin Nature Center, the National Zoo, and the Indianapolis Zoo.
The New York Hall of Science requests $829,312 over four years to develop and circulate a traveling version of "Hidden Kindoms - The World of York Hall of Science in April, 1991. The traveling version will consist of: an introductory panel; 16 Easy-View microscopes exhibiting living microbes; units dealing with size, scale and magnification; two interactive computer programs entitled "Understanding AIDS" and "How Your Body Fights Disease"; a video microscope for the Microscopic Life demonstration; units on virusesand bacteria; a mosaic of color transparencies of different microorganisms; one Optech (BYOB) interactive video microscope; three zoetropes illustrating mcrobial movement; and a mini-laboratory room containing all the equipment and materials necessary for maintaining the exhibit and presenting the MICROLAB workshops to students and teachers. The 1,500 square foot exhibit will travel to nine sites over three years. The new York Hall of Science will provide on-site training in estasblishing and maintaining the exhibit, a weekly shipment of microrganisms and supporting materials, an exhibit catalog, an 11-minute video featuring living microbes, pre- and post- visit materisla for schools with suggested activities , and programs for student and teacher workshops. A novel feature of this traveling exhibition will be the opportunity for the host museum to retain, on a cost-share basis, the mini- laboratory with its equipment and four Easy-View microscopes which can become the core of a microbiology program. Biology, Microbiology; Informal Science Education; Elementary, Middle and High School
In the Fall of 1994 The New York Botanical Garden will begin its second 100 years of commitment to science education with the opening of the Children's Adventure Garden and the Children's Adventure Trails. As two components of the Children's Adventure Project , these informal science education facilities will use participatory discovery to engage urban children and their families in learning botanical science, inquiry skills, positive attitudes towards science, and the methods of scientists. In the 1.5 acre Adventure Garden children will interact with living plants and fabricated exhibits to discover fundamental principles of plant biology; and in the one mile of Adventure Trails they will closely observe interdependencies of complex ecosystems using the framework of these fundamental principles. To expand visitor understanding of plant biology and the ways that scientists study it, Investigation Stations, integral components of each facility, will be placed so that visitors will handle, sense, and observe living plants in situ and interact with fabricated exhibits and scientific tools. The Project will be developed by NYBG staff educators and scientists with on-going participation of a broad spectrum of advisors and consultants, including exhibition designers, evaluators, community school teachers, and environmental education specialists.
The Health Museum (THM) is requesting $868,108 over 30 months to create a 3,600 sq. ft. permanent exhibit containing seven Body Stops components, which will maintain THM's science literacy focus by linking concepts of human biology to everyday experience through visitor exploration of the human body's seen and unseen operating systems. Ancillary instructional materials and programs will be produced. The educational goals of the project are to: 1. Promote understanding of the basic biological sciences in the context of the human life cycle and health; 2. Present vital basic science information through an active and accessible exhibit environment which complements formal science education; 3. Develop an appreciation of basic human biological sciences as they are presented similarly across all people and an appreciation of human variability as these biological processes are played out in the individual. The target audiences are families, urban youth, and student and teacher groups.
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TEAM MEMBERS:
Michael Marks
resourceprojectProfessional Development, Conferences, and Networks
The Exploratorium will develop an exhibit "Memory: A Biological Cognitive and Cultural Exploration" along with various complementary components. The primary objective of this project is to increase the public's awareness of the extent, importance, and nature of their everyday rememberings. Exploratorium staff will use an approach to memory, and cognition in general, that considers culture and cultural differences as essential to people's thinking and behavior. The exhibit area will be about 2000 sq ft in size and will consist of ten to twelve new activities and six revised interactive, interdisciplinary exhibits. Here visitors will have the opportunity to interact with the exhibits, researchers, scientists, artists, and other visitors, to explore the nature of memory and its effect on their lives. The exhibits will give visitors direct, experiential insight into the workings of their memories. Other major components of the project include multimedia presentations, printed materials, demonstrations, film programs and a symposium. A publication Memory and Perception will be a supplemental guide that can be used by teachers and students at the secondary level. It will address appropriate themes in the Science Framework for California Public Schools. Museum professionals, researchers, teachers, and evaluators will be invited to participate in a one- week symposium on Cognition in Science Centers. The purpose of the symposium is to develop a conceptual and practical model of what presenting cognition in an informal education setting means. A report will be published and broadly disseminated by professional museum organizations. It is estimated that the project will reach approximately 629,000 visitors annually which includes 69,000 students and 550 teachers.
LightPower is one of twelve permanent exhibits being developed for the new Orlando Science Center (OSC) in Orlando, Florida. A 4,000 square foot exhibit, LightPower places lasers in their broad scientific context by focusing on light, the electromagnetic spectrum, and on lasers and their applications. Because of the large number of laser-optics research facilities and corporations in the Central Florida region, the exhibit also includes The Optics Workbench, a career-themed activity center which emphasizes careers in optics and in scientific and technical fields that utilize lasers. LightPower is being developed by a partnership that includes the Orlando Science Center, the Orange County Public Schools, and the Center for Research and Education in Electro-Optics and Lasers at the University of Central Florida. The partnership will develop, prototype, and evaluate interactive exhibit components and associated text and labels in English and Spanish; and will develop, evaluate, and distribute hands-on career-related activities in English and Spanish for students and teachers. The goal of the LightPower exhibit is to contribute to the educational infrastructure of the Central Florida region by: - Developing an interactive exhibit that facilitates learning by a diverse public, including African Americans and Latinos, and successfully communicating with both English and Spanish-speaking audiences. - Supporting middle school, junior high, and high school science curricula, and producing and distributing printed materials that detail the relationship between exhibit components and specific curriculum performance standards. - Developing successful hands-on career-related activities for students and teachers in both English and Spanish.
The Ann Arbor Hands-On Museum is requesting $370,728 to create a traveling exhibit entitled "How Things Work, which will familiarize students and the general public with the science and engineering behind 15-20 "gadgets" which play vital roles in their everyday lives. A number of the exhibit elements will be based on the work of Dr. Richard Crane. Ancillary materials will be developed for classroom teachers as part of school outreach. An Exhibition Resource Guide will be developed for use by other museum venues, as well as teachers, students and others.
The California Museum of Science and Industry requests $1,103,410 over three years to work in a partnership with the National Council of La Raza to develop two content-rich "discovery rooms" in the Museum that are supportive of further learning in the larger museum context and that guide parents from culturally diverse backgrounds in supporting their children's science learning at the museum and in the home. A major component of the project is the "Our Place Academy," a comprehensive education program that will train Latino parents of preschool and school-age children to serve as learning facilitators in the discovery rooms. The curriculum of the Academy will focus on skills that will both serve Latino parents as partners in their children's science education and as leaders and disseminators within their own communities. A training guide entitled, "Making it our Place" will be developed as a practical guide for building a trained staff from the parents in a community to facilitate learning in a discovery setting. Target audience is parents with preschool and school-aged children.
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TEAM MEMBERS:
Ann MuscatSylvia ConnollySharon SchonhautCarol ValentaRoxie EsterleMaria Bonillas
The Museum of Science and Industry will develop "Genetics: Decoding Life," a 4325 sq. ft. permanent exhibit about the basic principles of genetics, the Human Genome Project, new tools and technology to study life, and the biomedical and biotech applications resulting from genetic information. As a result of interacting with this exhibit, visitors will understand the basic principles of genetics, they will become familiar with the role of genes in the development of life, they will learn something about how and why scientists used genetic tools, and visitors will become aware of applications of these principles and the potential social, ethical, medical and economic outcomes. In addition to the exhibit there will be a number of complementary outreach programs. An electronic web site will be created, software used in the exhibit will be modified into a format suitable for use in schools, computers loaded with genetic programs will be loaned to Chicago public school groups, churches and other community agencies, and the content of the exhibit will be used to enhance special Lamaze and prenatal classes held at the museum. Special consideration will be given to developing the relationship between the project personnel and the staff of the Chicago Systemic Initiative. They will work together to produce a school program about genetics that will be suitable for grades 5 to 8. School materials will include a teacher's guide for the exhibit, a program of classroom activities, and materials to be used before and after a trip to the museum to see the exhibit.
This project is composed of a 1,500 square foot permanent, and traveling exhibit, and a schools program focused on problem- solving, targeted primarily for children in grades 5-8. The exhibit includes a variety of classroom-tested puzzles, interactive computer programs, and hands-on challenge problems. These will enable participants to try and utilize different problem-solving strategies, and gain experience in spatial relationships, communicating mathematically, and reasoning inductively and deductively. Materials produced include: Solve It! Trunks, a problem-solving program that teachers can use as a single unit or integrate throughout the year; a publication which will enable others to reproduce the exhibits; and a Guide with suggestions about how to use the Problem-Solving Program. Other activities include Student and Family Problem-Solving Programs, and puzzle- based workshops.
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TEAM MEMBERS:
James FrenzaJohn BowditchCynthia Yao