Using a five-month planning grant, the International Society for Optical Engineering (SPIE) will develop a comprehensive 10-year, educational initiative to address the needs of the optical science and engineering communities. A series of workshops will be held at professional meetings of SPIE and the Optical Society of America (OSA) to assess regional needs and resources. Workshop recommendations will be used to create a plan to enhance the scientific and technological literacy of the public and raise the level of awareness about career options in this exciting and expanding field. The meetings will incorporate a diverse array of stakeholders including optical engineering and science professionals, formal and informal educators, as well as representatives from industry and underrepresented groups in science and engineering. Strategic emphasis will be placed on informal science education and efforts to recruit and retain minorities and women in optical engineering and related sciences. The resulting education blueprint will be disseminated to the field in electronic and print media, and subsequently implemented by SPIE and OSA.
The proposed conference will bring together leading national and international researchers and practitioners from developmental and cognitive psychology, game design, and media to examine how learning transfers from video game play to formal and informal learning. The conference will convene in New York City and serve to lay the foundation for an interdisciplinary New York-based community of researchers and practitioners interested in examining the implications of video game play on learning. Invited participants will address cognitive skills and content knowledge that children and adolescents acquire and refine during video game play; game features that captivate and promote skills development among game players; and evidence of skill and content knowledge transfer from video game play to informal and formal learning. Discussion of these issues will culminate in specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that children and adolescent players find most compelling. An edited book will be published of the conference proceedings. The audience for this book will be academics, educators, game designers, media professionals, and policymakers interested in understanding the potential of video game learning for formal and informal instruction based on the most current research and practice.
WGBH is producing twelve quarterly television magazine-format programs devoted to the public understanding of current scientific research. The programs will consider the significant areas of on-going research, present the scientists who are conducting the research, portray research as an on-going endeavor and discuss the social impact and ethical implications of major areas of research. Each program will include segments such as the following: Research news update - (5 to 7 mins.) Feature stories about on-going research - 3 (8 to 12 min. each) In-studio discussions following many of the feature stories - ethical, policy and social implications Point/Counterpoint - 2 commentators presenting social, ethical, political and economic aspects of research "Then and Now" segments showing changing nature of scientific research In-studio demonstrations Interstitial moments -- Showcases of interesting and surprising aspects of research Close -- update stories from previous programs, read viewers' input or answer viewers' questions, preview upcoming story. In addition, WGBH will produce three one-hour "Year in Review" programs that report what major research has occurred over the past year and puts it in a context that will help viewers understand the role of current research in all aspects of life. Other major components of the project include on-going collaborations with other Public Understanding of Research Projects, an interactive web site, communication training for scientists to help them explain their work to the public, "Science Cafes" with on-going public programs about cutting-edge research in informal settings, a resource guide for teachers, "Leading Edge" articles in magazines targeted to teens, a "Leading Edge" science contest for students conducted through PBS stations and a station resource kit with information about how to establish local collaborations with researchers, science museums, schools and others.
The Board on Science Education at the National Research Council of the National Academies will develop practitioner-focused resources based on a synthesis study on Learning Science in Informal Environments (LSIE), a comprehensive review of educational research funded through a previous NSF award. Project deliverables will consist of a publication, video and digitized web resources designed to guide the application of the research findings presented in the LSIE report. The goals of this project are to support efforts to advance science education for diverse learners, to bridge research and practice, and to provide the broader informal science education communities access to research-generated knowledge. The project will greatly extend the impact of the synthesis study by making evidence-based approaches more widely available and utilized by informal science educators and insitutions.
This comprehensive ITEST project would provide sixty middle and high school teachers with an introduction to Geographic Information System (GIS) and Global Positioning System (GPS) technologies. The project, which brings together a leadership team of educators, science researchers and experts in resource management, is based at the University of Maryland Center for Environmental Science Appalachian Laboratory, a research facility that studies stream and forest ecosystems. The program will focus on environmental applications in which teachers use probes to investigate the properties of local forest and stream ecosystems. Teachers will apply their technology experiences to creating standards based lessons aligned with local curricula. The teacher participants will be recruited from rural, underserved Appalachian communities in western Maryland and northern West Virginia. Local students will be recruited to participate in a four-day summer session that includes field-testing the proposed lessons and learning about career opportunities in information technology.
The New York Hall of Science, in conjunction with the Computer Museum and the Oregon Museum of Science and Industry, is developing further the "Traveling Electronic Classroom" project concept. The project has the goal of introducing parents, teachers, and the general public to ways in which new technologies can support educational reform. Activities in the planning phase include: Convening the Advisory Board to review and refine the project; Defining more precisely the target audiences and strategies for reaching parents, teachers, and underserved populations; Performing additional front-end analysis of project need; Reviewing known studies of the impact of workshops and exhibits in introducing new educational technologies; Defining further the exhibit surround and exhibition; Developing strategies for continuously updating the exhibition; Developing further the workshop components o Developing detailed evaluation plans
WGBH Educational Foundation is requesting $1,709,863 to produce 20 new shows and new outreach and Web activities for ZOOM. ZOOM is a daily half-hour PBS series targeted to kids ages 8 to 11. Uniquely by and for kids, ZOOM gives its viewers a chance to explore, experiment and share their creativity. The series, along with its far-reaching outreach, offers its audience an innovative curriculum that promotes the acquisition of basic math and science knowledge and the development of problem solving skills called "Habits of Mind." The goals for Season VII are to: (1) develop three new content areas-"Survivor Science," "Sleuth Science," and "Conservation Science"; (2) launch "ZOOM Into Action and Conserve," a new campaign designed to give kids conservation activities to fuel their volunteerism and help them understand the science behind their efforts; (3) create new science training materials for afterschool program leaders; and, (4) conduct summative evaluation to continue to gauge ZOOM's effectiveness at teaching math and science to targeted audiences. Outreach for the project will include print materials for kids, families and educators. ZOOM-related activities at community-based organizations include 1,450 ClubZOOM science afterschool programs and 23 ZOOMzone science museum exhibits. ZOOM currently is carried by 261 public broadcasting stations and is viewed by close to 5 million children per week. The 2,400-page interactive web site is updated weekly and attracts almost 43,000 visitors per day.
The Delta Research & Education Foundation (DREF) is following up on a successful planning grant with the Science and Everyday Experiences (SEE) Initiative. The SEE Initiative will be implemented by the Delta Sigma Theta Sorority, a non-profit organization composed of 190,000 predominantly African-American professionals, that provides programs and services to promote human welfare. The program offers a five-year, comprehensive approach to the delivery of resources designed to help parents and caregivers of African-American children in grades K-8 effectively support informal science and math learning. By partnering with the AAAS, SEE provides members of the 800+ Delta chapters with leadership and professional development training in informal science education. The first phase of training is a three-day professional development workshop for Delta regional officers and members. Regional leaders are prepared to conduct State Chapter Leadership Professional Development Workshops. State Chapter workshops are 12-hour sessions that train 4,200 sorority members per year to sponsor ongoing family science events. Finally, Delta members that are K-12 or community educators will be designated as Parent Educators. SEE Parent Educators will receive 40-hour training sessions from AAAS, which enables participants to provide parents with 24 hours of informal science education. It is anticipated that 2,800 SEE Parent Educators will be trained during the life of the grant. Delta chapters are located in seven geographical regions, which encompass 40 states and will serve as the primary mode of dissemination. Promotion of the SEE Initiative will occur in conjunction with media partners. A 30-minute science radio talk show for families will broadcast nationally on Radio One and inquiry-based science inserts will be placed in the Afro-American Newspaper, which has a circulation of 6.5 million. Other outcomes include an informational website, as well as science activity cards for families and training materials. This project will impact 17,500 families per year.
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TEAM MEMBERS:
Barbara DavisSue WhiteLouise TaylorShirley Malcom
This proposal builds upon the current NSF funded POLAR-PALOOZA project (#0632262) extending the "Stories from a Changing Planet" to learners around the world. This project is a tour of seven nations (China, Malaysia, South Africa, Norway, Canada, Mexico, and Australia) featuring stories told by a diverse team of polar researchers who are also compelling storytellers. A museum or science center in each country serves as the host institution and local coordinator for a suite of 1-2 days of additional education and outreach activities. There are presentations for large general audiences, supplemented by small group interactions with community leaders and local media, providing opportunities to interact directly with polar experts in order to learn about these little-understood regions and to appreciate why the Poles and polar research are relevant to their lives. Special workshops for teachers, undergraduates or other audiences take advantage of the researcher's presence on site. At any one international site, no more than 2-3 of the presenters will be Americans with the rest of the team made up of researchers from the region and host nation. In addition to the personal interactions the project will leverage the already-funded POLAR-PALOOZA deliverables, and provide museums and science centers with online access to a growing set of HD videos.
The Biodiversity Project is requesting funds to plan a national conference on the topic of global biodiversity. The goal of the conference is to build an education agenda for biodiversity that will identify successful programs, provide strategies for reaching underserved and underrepresented groups, foster collaboration and coordinate financial support for biodiversity across agencies. The planning process will yield a conference agenda, a list of invitees, a list of potential speakers, goals, themes and activities, as well as identification of model projects. A budget and fundraising plan will also be developed.
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TEAM MEMBERS:
Jane Elder
resourceprojectProfessional Development, Conferences, and Networks
This is a two-year planning project that will support planning activities to provide a basis for further STEM education reform in the Greater Mohawk Valley of New York. These include different workshops for school administrators and teachers preparing them to support student research and venues for students to present the results of their research. Perhaps even more importantly it will provide an alternative path for assessment of districts' STEM educational goals. The 25 years of Utica College's support and programming of student research activities will provide a rich background for assessment of the effectiveness of student learning in science, mathematics and technology through such activities.
The Lawrence Hall of Science will host a follow-up conference to the January, 2004 conference of the National Coalition for Science in After-school. The goal of this 2nd conference is to take the emerging National Coalition for Science in After-school further, bringing in additional organizations and points of view, to take the vision the next step into action plans that will establish an infrastructure, a research agenda and framework, an advocacy campaign and a plan for sustainability that will include further networking among participants. The conference will contribute to the enhancement of science education for the more than ten percent of the Nation's youth who currently participate in after-school programs, many of whom are least well served in the formal educational system. The conference will bring together leaders in science education and after-school programs to combine their best thinking about ways to share current ideas and to create new partnerships, models, research initiatives and organizational structures to advance their work. The conference will allow current and potential leaders in STEM and after-school organizations to inform one another, share best practices and form strategic alliances. In addition to traditional dissemination mechanisms (website, listserv, conference report), the conference will result in an action plan that includes extending membership in the Coalition to additional organizations and its messages to new audiences, including those who work with students with disabilities, community organizations and parent advocates. In addition to Lawrence Hall, the lead organizations in the Coalition are the Exploratorium, TERC, the Children's Aid Society, the National Afterschool Association and The After School Corporation.