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resource project Professional Development, Conferences, and Networks
Brooklyn College, working with NWF Eco-Schools USA, will create The Resilient Schools Consortium (RiSC) Program that increases environmental literacy while engaging high school and middle school students in climate resilience planning and practice in New York City (NYC). The City's long-term planning document, OneNYC, sets forth a vision for a resilient city without specifying a role for students or including specific plans for their schools. This project addresses this gap by developing resilience plans for NYC schools and including student voices in the process. Student RiSC teams at NYC public schools in Brooklyn impacted by Hurricane Sandy will utilize a new Climate RiSC Curriculum based on science from the National Climate Assessment and other NOAA resources to explore the vulnerability of their schools and neighborhoods to climate change, variability and extreme weather. The RiSC teams will follow a resilience assessment process modeled after the NOAA Community Resilience Index to develop resilience projects for their schools and neighborhoods. These Students will then present their resilience plans to NYC Department of Education officials and representatives from the NYC's Office of Resilience and Recovery at RiSC Summits coordinated with the Science and Resilience Institute at Jamaica Bay. The RiSC Program and Climate RiSC Curriculum will be integrated into National Wildlife Federation's Eco-Schools USA program and disseminated nationally through the networks of the project partners.
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TEAM MEMBERS: Brett Branco
resource project Public Programs
The Maritime Aquarium at Norwalk is located at the mouth of the Norwalk River where it flows into Long Island Sound. Its mission is to inspire people to appreciate and protect the Sound and the global environment. Over the past decade, a large percentage of the region’s 23 million people living within 50 miles of the Sound were directly affected by severe weather events, providing a timely opportunity to educate students, teachers and the public about community resilience. In a new three-year program, the Maritime Aquarium will deliver education related to environmental hazards, resilience, and the underlying science to schools from ten towns along or near Connecticut’s coast, including eight in the Natural Hazards Mitigation Plan Draft 2016-2021 for Southwestern Connecticut. In these towns as in many coastal regions, the most significant environmental threats are related to the nexus of land and water. To reflect that nexus, education will occur both in the classroom and on the water, aboard the Aquarium’s hybrid-electric research vessel, Spirit of the Sound. An exhibit featuring NOAA educational assets related to threats and resilience will also build environmental literacy as it engages Aquarium visitors. The project will be supported by an advisory board of local educators, planning and emergency management officials, representatives from Connecticut Sea Grant, the Connecticut Institute for Resilience and Climate Adaptation and the Western Connecticut Council of Governments.
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TEAM MEMBERS: Thomas Naiman
resource project Media and Technology
This project supports environmental education and outreach activities that promote the ocean and coastal stewardship and climate literacy goals of NOAA and the National Marine Sanctuary Foundation. Specifically, the partnership supports: (1) development of education and outreach materials; (2) professional development to educators and science communicators, (3) competitions that promote the goals of the partnership; (4)the activities of the Science on a Sphere Users' Collaborative Network; and (4) evaluation of partners' programs.
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TEAM MEMBERS: Allison Alexander
resource research Public Programs
On March 14-15, 2013, representatives of eight members of Coastal America’s Coastal Ecosystem Learning Center (CELC) network met at the Aquarium of the Pacific in Long Beach, California. The primary goal of the workshop was to explore ways of energizing all, or portions, of the network to engage, educate, and empower the public on major coastal, ocean and environmental issues. The particular issue that was used as the point of departure was “Increasing Community Resilience to Extreme Weather-Related Events.” Support for the workshop was provided by the NOAA Office of Education.
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TEAM MEMBERS: Jerry Schubel Jerry Enzler Allen Munroe Thomas Schmid
resource project Public Programs
This project will convene a workshop to develop a framework to support Coastal Ecosystem Learning Centers in delivering coordinated educational programming focused on weather-related events. The workshop will be organized by a collaborative group of aquariums and involve institutions from multiple regions of the United States. It will be held at the Aquarium of the Pacific in the winter or early spring of 2013.
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TEAM MEMBERS: Jerry Schubel
resource project Public Programs
The National Ocean Sciences Bowl (NOSB) is a nationally recognized high school academic competition. NOSB provides a forum for talented students to excel in science and math and introduces team members, their teachers, schools and communities to ocean sciences as an interdisciplinary field of study and a possible future career path. The program operates within a supportive ocean science learning community that involves the research community in pre-college education. Its focal point is a national competition that expands high school students' knowledge of the ocean and career pathways in science, technology, engineering and mathematics. The program's goals are to: (1) cultivate environments which develop knowledgeable ocean stewards; (2) foster the use of the ocean as an interdisciplinary vehicle to teach science and mathematics; (3) reach out to and support the involvement of underrepresented and geographically diverse communities in the ocean sciences; and (4) provide students with interactive education and career opportunities that develop critical thinking and workforce development skills.
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TEAM MEMBERS: Kristin Yarincik
resource project Public Programs
In the project entitled "The GLOBE Program 2010: Collaborative Environmental Research at Local to Global Scales," the University Corporation for Atmospheric Research (UCAR) will improve the functionality of the GLOBE Program by providing: (1) new methods, tools, and services to enhance GLOBE Partner and teacher abilities to facilitate inquiry-based learning and student research, (2) initial pilot testing and assessment of student and teacher learning activities and events related to Climate Science research, (3) improvements in GLOBE's technology infrastructure and data systems (e.g. database, social networking, information management) to support collaborations between students, scientists, and teachers, and (4) development of a robust evaluation plan. In addition, the UCAR will continue to provide support to the worldwide GLOBE community, as well as program management and timely communication with program sponsors.
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TEAM MEMBERS: Valerie Williams
resource project Public Programs
The National Ocean Sciences Bowl (NOSB) is a nationally recognized high school academic competition that provides a forum for talented students to excel in science, mathematics and technology and introduces team members, their teacher/coaches, schools and communities to ocean sciences as an interdisciplinary field of study and a possible future career path. Established by the Consortium for Oceanographic Research and Education in 1998 (the Year of the Ocean), the program operates within a supportive learning community framework that involves the ocean research community in pre-college education and stimulates broad interest in and excitement about science and the oceans. The basic model for NOSB is that of a two-tiered timed competition in which pairs of four-student teams answer multiple-choice, short-answer and critical thinking questions within multiple categories related to the oceans. Each fall, over 400 participating high schools prepare their teams for 25 regional ocean sciences bowl competitions held across the United States in February and early March. Winners of these Regional Bowls advance to the national finals in late April. The current structure layers a rich array of year-round academic elements onto the basic competition framework and offers a range of program enhancements including summer internships and scholarships for NOSB alumni and opportunities for teacher professional development. Four regional bowls currently receive additional funding to expand recruitment efforts and provide mentoring and field trip experiences for students from racial, ethnic and economic groups underrepresented in the ocean sciences. CORE proposes to continue to administer and manage the National Ocean Sciences Bowl for the next five years (April 2007-March 2012). Funds are requested to add two new sites and expand the diversity initiative. To improve the credentials of the nation's teachers and informal educators, the proposal seeks funding for coach and regional coordinator professional development including a focus on the fundamental principles and concepts of ocean literacy recently developed by the ocean education community. An additional new element is a longitudinal study of educational and career paths that will assess the role that the program plays in encouraging talented students to enter the pipeline into ocean science careers and STEM (Science, Technology, Engineering and Mathematics) professions. By supporting and promoting the program's unique educational and experiential opportunities, all NOSB partners and sponsors contribute to helping our nation better prepare K-12 students in science and technology and identify and cultivate future scientists and technical experts.
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TEAM MEMBERS: Kristen Yarincik
resource evaluation Media and Technology
Supported by the National Science Foundation, the Global Soundscapes! Big Data, Big Screens, Open Ears project employs a variety of informal learning experiences to present the physics of sound and the new science of soundscape ecology. The interdisciplinary science analyzes sounds over time in different ecosystems around the world. The major components of the Global Soundscapes project are an educator-led interactive giant-screen theater program and hands-on group activities. Multimedia Research, an independent evaluation firm, implemented a summative evaluation with low income, inner-city
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TEAM MEMBERS: Barbara Flagg
resource project Media and Technology
The project team is developing a prototype of Eco, a multi-player game to prepare high school students to be environmentally literate citizens with 21st century skills. To play the game, students will enter a shared online world featuring a simulated ecosystem of plants and animals. Students will co-create the civilization by measuring, modeling, and analyzing the underlying ecosystem. Students advocate proposed plans to classmates and make decisions as a group. Cooperation and science-based decision making activities are necessary for success in preventing the destruction of their environment. The prototype will include teacher resources to support the alignment of game play to learning goals, and implementation. In the Phase I pilot research, the project team will examine whether the game prototypes function as planned, if teachers are able to integrate it within the classroom environment, and whether students are engaged with the prototype.
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TEAM MEMBERS: John Krajewski
resource project Media and Technology
Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment of Educational Progress, students in the United States ranked 17th in science among the world's most developed countries, and over a third of eighth-graders scored below basic level, the lowest performance level. The Framework for 21st Century Skills presents the need for education materials that engage students and use technology effectively, meet rigorous content and skill standards, foster interdisciplinary work, and promote collaborative problem solving.

Project Activities: During Phase I (completed in 2014), the team developed a prototype of Eco consisting of a system architecture that enabled user-controlled avatars to complete basic tasks. At the end of Phase I, a pilot study with 60 students from five classrooms demonstrated that the prototype functioned as intended, that students found the game to be engaging, and that students were able to collaborate with classmates during gameplay. In Phase II the developers will strengthen functionality, add content, and build a teacher dashboard to track student data and house implementation resources. After development is complete, the team will conduct a pilot study to assess the feasibility and usability, fidelity of implementation, and the promise of the game for promoting students' ecosystem learning and environmental literacy. The researchers will collect data from 150 students in 10 classrooms. Half of the classrooms will be randomly assigned to use Eco to supplement standard classroom instruction while the other half will continue with normal practice. Analyses will compare pre-and-post scores of student's ecology knowledge and environmental literacy.

Product: Eco will be a multi-player game to teach standards in ecology and prepare middle schools students to be environmentally literate citizens. To play the game, students will enter a shared online world featuring a simulated ecosystem of plants and animals. Students will co-create a civilization by measuring, modeling, and analyzing the underlying ecosystem. Students will advocate for proposed plans to classmates and make decisions as a group. Cooperation and science-based decision making activities will occur, in order to prevent the destruction of the environment. The game will include teacher resources to support the alignment of game play to learning goals, and implementation.
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TEAM MEMBERS: John Krajewski
resource project Media and Technology
This project team will develop and test a prototype of Planet 3, a multi-media online platform to apply real world problems (e.g., pollution, overpopulation) to middle school earth and life science learning. The prototype will include videos, simulations, and games to allow opportunities for students to explore problem sets, collect and analyze data, and draw conclusions. At the end of Phase I in a pilot study with two classrooms, the researchers will examine whether the prototype functions as planned, where teachers can implement the prototype within classroom practice, and if students are engaged while examining real-world problems.
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TEAM MEMBERS: Albert Lin