Rural and small public libraries provide a variety of critical services and information resources to meet the needs of residents across the United States. Recognizing the unique needs of rural communities, state governments and federal agencies support targeted programs to promote social and economic development. This IMLS research brief provides an overview of the state of small and rural libraries in the United States.
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Institute of Museum and Library Services (IMLS)Deanne SwanJustin GrimesTimothy Owens
The Leonard Lief Library and Department of Art at Lehman College will create an Animated Information Literacy Advocate to explore the feasibility of using animation to foster information literacy in college-age students. Information literacy skills, including assessing information, locating sources, thinking critically, and acting ethically, are especially vital for young people entering the workforce. Four videos featuring an animated advocate developed using Kabuki RealTime Animation software will introduce learners to critical thinking in dramatic scenarios. Focus groups will be conducted to measure student satisfaction and measure outcomes of learning. The advocate will be the first animated character to deliver information literacy instruction, providing the broader library field with a new area of research in online instruction as well as the ability to test three pedagogical strategies.
The Sprouting Green Weeding Practices in Libraries: Web-Based Training project, developed by the Austin Public Library, will offer libraries across the nation an opportunity to engage citizens and raise awareness of carbon neutral reuse options for books and materials being weeded and discarded from library collections. Austin's partner, Goodwill Industries of Central Texas along with other libraries and subject experts from Materials Management, Solid Waste Services, the Office of Sustainability and the public, will draw upon their collective experiences to develop content and disseminate an online training tool. The project will promote examination of collection management policies and workflows and the development of meaningful measurements to communicate success, inspiring the community to become engaged with the library to keep materials out of landfills.
Purdue University will develop CrowdAsk - A Crowdsource Library Help System, a web-based help system for academic libraries. CrowdAsk will allow librarians, students, and faculty to ask and answer questions about library resources and tools. CrowdAsk will also support ranking of questions and answers by users as well as the use of scores and badges for user motivation. The project addresses issues of existing fragmented library and academic help channels, content reuse and preservation, and lack of user (particularly expert) participation. CrowdAsk will be open source and shared with the public. It will impact the way users interact with libraries, as well as promote better understanding and use of library resources. The project will give users power to support others in getting research help.
Westport Library, with its partners, Southern Connecticut State University (SCSU) and Connecticut State Library - Division of Library Development (CSL-DLD), and with SPARK! Consulting, will introduce a new model of maker space in libraries and a way to systematically integrate the culture of interactive "making" into the library profession. Westport will introduce a culture of innovation, while honoring the needs of more traditional libraries. There will be self-directed, hands-on maker experiences; maker workshops; and makers-in-residence who will support workshops and innovation labs on topics such as robotics, LED quilt creations, and tinkering with home electronics repairs. The library will also create Interactive Innovation Stations (iStations) to introduce people to the concepts and techniques of innovative thinking. It will be an environment where people can experiment, take calculated risks, and work collaboratively.
Stanford University Library, in partnership with the University of Santa Cruz, will develop a publishable metadata scheme for digital games, including ontology and terminology, as well as a system and tools for citation of in-game events and game states. While the work of collection and preservation is underway, digital games present unique and complex stewardship problems, including methods for description, discovery and citation. As acquisition of this type of collection increases, challenges with cataloguing, storage, and access are compounded. This framework will provide a complete solution to the closely linked problems of finding, accessing, and citing digital games, a growing and important part of modern culture.
The NEES network is comprised of a central management office (NEEScomm) located at Purdue University, and 14 geographically distributed earthquake and tsunami research facilities. We are considered to be a Large Facility within the Engineering division. We have been responsible for the coordination of centralized education, outreach and training activities at each of theses research facilities plus assessment of these activities. We have conducted a very successful REU program for the past 5 years. Additionally we maintain a repository of education modules and learning objects available on our website.
The Knowledge Management/Eskind Biomedical Library at the Vanderbilt University Medical Center will develop a model for delivering patient-specific, consumer-friendly information that will lead to more informed patients, who are more likely to take a proactive, participatory role in their health care. The project's test bed will be My Cancer Genome (mycancergenome.org), a freely available web-based tool that provides information on tumor-based genetic mutations that can impact cancer treatment, the study of which is called pharmocogenetics. The team has selected two cancer types, melanoma and non-small cell lung cancer to demonstrate broad applicability of the model framework developed. Key project components include drafting guidelines for developing consumer-friendly educational material about pharmacogenetic principles; creating consumer-friendly pharmocogenetic content; and detailing a process for content refinement and evaluation.
The North Carolina State University Libraries and its partners will create a model framework for an interactive learning environment, applying the principles of gaming, artificial intelligence, systems automation, and experience design. Display screens, interactive applications, and computerized information systems have become almost ubiquitous within informal learning spaces in libraries and museums. The resulting convergence of physical and virtual environments, with the attendant urgency to fill screens with content that is meaningful and interactive, creates new challenges for keeping labor-intense digital content and applications fresh and relevant. The model will include an integrated assessment loop and tools for improving services to users.
The Missouri Botanical Garden and partners at Harvard University, Cornell University, and New York Botanical Garden will test new means of crowdsourcing to support the enhancement of content in the Biodiversity Heritage Library (BHL). The BHL is an international consortium of the world's leading natural history libraries that have collaborated to digitize the public domain literature documenting the world's biological diversity, resulting in the single, largest, open-licensed source of biodiversity literature. The project will demonstrate whether or not digital games are an effective tool for analyzing and improving digital outputs from optical character recognition and transcription. The anticipated benefits of gaming include improved access to content by providing richer and more accurate data; an extension of limited staff resources; and exposure of library content to communities who may not know about the collections otherwise.
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Trish Rose-Sandler
resourceprojectProfessional Development, Conferences, and Networks
Curating Research Assets and Data using Lifecycle Education (CRADLE): Data Management Education Tools for Librarians, Archivists, & Content Creators is a collaboration among the University of North Carolina (UNC) at Chapel Hill's School of Information & Library Science, the Odum Institute for Research in Social Science, and the University Libraries. It is focused on helping data librarians, archivists, and information and library science students learn about data management and on providing instruction to data creators in their institutions. The project will result in free online courses on data management for researchers and information professionals to be offered through a "free university" platform as well as face-to-face workshops involving UNC staff, faculty, and students. Support is provided for two CRADLE fellows who will learn about and contribute to the development of this work on effective and efficient data lifecycle management.
The cybersecurity workforce is one of the most critical employment sectors in the country. The Cybersecurity for Science Information (CSI): Developing Workforce Proficiency project brings together the University of Tennessee (UT) and Oak Ridge National Laboratory (ORNL) to develop plans for curriculum and research opportunities that will provide students with knowledge and hands-on experiences to confront today's ever-changing cybersecurity challenges. For this planning grant, UT and ORNL will collaborate with the University of New Mexico Library and the Los Alamos National Laboratory to develop a detailed recruitment strategy; blueprints of cybersecurity educational modules; a platform for sustainable curriculum design; and a strategy for ongoing assessment The project will also identify additional stakeholder groups.