Skip to main content

Community Repository Search Results

resource research Public Programs
This paper presents the first study ever conducted on the profile of visitors to the Museum of Human Evolution of Burgos (Spain), which exhibits the finds of the Atapuerca archaeo-paleontological sites. The research was guided by the principles of public communication of science and the methodology of the studies on museum visitors. The analysis reveals a positive perception; the Museum is associated with the sites and they are valued as cultural heritage. Complaints are very limited but useful to produce a set of recommendations to further improve the exhibition. In addition, the findings are
DATE:
TEAM MEMBERS: María Eugenia Conforti María Gabriela Chaparro Pamela Degele Juan Carlos Díez Fernández-Lomana
resource research Media and Technology
Modern science communication has emerged as a field of study, a body of practice and a profession. In the last 60 years, we have seen the birth of interactive science centres, university courses, the first research into science communication, and a growth in employment by research institutions, universities, museums, science centres and industry. Now Ireland has told its story.
DATE:
TEAM MEMBERS: Toss Gascoigne
resource project Public Programs
Biology has become a powerful and revolutionary technology, uniquely poised to transform and propel innovation in the near future. The skills, tools, and implications of using living systems to engineer innovative solutions to human health and global challenges, however, are still largely foreign and inaccessible to the general public. The life sciences need new ways of effectively engaging diverse audiences in these complex and powerful fields. Bio-Tinkering Playground will leverage a longtime partnership between the Stanford University Department of Genetics and The Tech Museum of Innovation to explore and develop one such powerful new approach.

The objective of Bio-Tinkering Playground is to create and test a groundbreaking type of museum space: a DIY community biology lab and bio-makerspace, complete with a unique repertoire of hands-on experiences. We will tackle the challenge of developing both open-ended bio-making activities and more scaffolded ones that, together, start to do for biology, biotech, and living systems what today’s makerspaces have done for engineering.

A combined Design Challenge Learning, making, and tinkering approach was chosen because of its demonstrated effectiveness at fostering confidence, creative capacity, and problem solving skills as well as engaging participants of diverse backgrounds. This educational model can potentially better keep pace with the emerging and quickly evolving landscape of biotech to better prepare young people for STEM careers and build the next generation of biotech and biomedical innovators.

Experience development will be conducted using an iterative design process that incorporates prototyping and formative evaluation to land on a final cohort of novel, highly-vetted Bio-Tinkering Playground experience. In the end, the project will generate a wealth of resources and learnings to share with the broader science education field. Thus, the impacts of our foundational work can extend well beyond the walls of The Tech as we enable other educators and public institutions around the world to replicate our model for engagement with biology.
DATE: -
TEAM MEMBERS: Anja Scholze
resource project Public Programs
Citizen science is a form of Public Participation in Scientific Research (PPSR) in which the participants are engaged in the scientific process to support research that results in scientifically valid data. Opportunities for participation in real and authentic scientific research have never been larger or broader than they are today. The growing popularity and refinement of PPSR efforts (such as birding and species counting studies orchestrated by the Cornell Lab of Ornithology) have created both an opportunity for science engagement and a need for more research to better implement such projects in order to maximize both benefits to and contributions from the public.

Towards this end, Shirk et al. have posted a design framework for PPSR projects that delineates distinct levels of citizen scientist participation; from the least to the highest level of participation, these categories are contract, contribute, collaborate, co-create, and colleagues. The distinctions among these levels are important to practitioners seeking to design effective citizen science programs as each increase in citizen science participation in the scientific process is hypothesized to have both benefits and obstacles. The literature on citizen science models of PPSR calls for more research on the role that this degree of participation plays in the quality of that participation and related learning outcomes (e.g., Shirk et al., 2012; Bonney et al., 2009). With an unprecedented interest in thoughtfully incorporating citizen science into health-based studies, citizen science practitioners and health researchers first need a better understanding of the role of culture in how different communities approach and perceive participation in health-related studies, the true impact of intended educational efforts from participation, and the role participation in general has on the scientific process and the science outcome.

Project goal to address critical barrier in the field: Establish best practices for use of citizen science in the content area of human health-based research, and better inform the design of future projects in PPSR, both in the Denver Museum of Nature & Science’s Genetics of Taste Lab (Lab), and importantly, in various research and educational settings across the field.

Aims


Understand who currently engages in citizen science projects in order to design strategies to overcome the barriers to participation that occur at each level of the PPSR framework, particularly among audiences underrepresented in STEM.
Significantly advance the current knowledge regarding how citizen scientists engage in, and learn from, and participate in the different levels of the PPSR framework.
Determine the impact that each stage of citizen science participation has on the scientific process.
DATE: -
TEAM MEMBERS: Nichole Garneau Tiffany Nuessle
resource evaluation Public Programs
The New Jersey Historical Commission (NJHC) initiated the Understanding Communities Study with the goal to better understand how New Jersey history and history organizations can be more inclusive for all. NJHC contracted RK&A for the first phase of the study to conduct focus groups with members of Hispanic and Latino communities in New Jersey. NJHC plans to expand the study to other communities in the future. The New Jersey Center for Hispanic Policy, Research and Development served as advisors in the project. With support from NJHC partners, RK&A conducted three focus groups with
DATE:
resource evaluation Public Programs
This annual report presents an overview of Saint Louis Science Center audience data gathered through a variety of evaluation studies conducted during 2017. This report includes information on the Science Center's general public audience demographics and visitation patterns, gives an overview of visitors' comments about their Science Center experience, summarizes major trends observed in the Science Center's tool for tracking educational programs, and presents highlights from front-end evaluation on the topic of infrastructures and summative evaluation of the GROW exhibition.
DATE:
TEAM MEMBERS: Elisa Israel Sara Davis Kelley Staab Taline Kuyumjian Lauren Holley Kate Livingston
resource research Public Programs
It’s a great job when you get to do stuff just for fun. For the last few days, I’ve been at the Science Museum of Minnesota, consulting on their new exhibit? Theatrical performance? Interactive game? called Infestation: The Evolution Begins. It’s a 3-part project funded by NSF to help teach key concepts of evolution to kids, and it’s looking pretty amazing.The first part is done, and it’s a theatrical event where the concepts are explained entertainingly, and the audience are introduced to little imaginary creatures called VISTAs. If you go to SMM today, you can watch the whole show yourself
DATE:
TEAM MEMBERS: PZ Myers
resource research Public Programs
Video of a "Game 1" performance as it was in June, 2018. It's constantly "evolving," and has changed significantly as "Game 2" is being developed.
DATE:
TEAM MEMBERS: Liza Pryor
resource research Public Programs
Science museums have made a concerted effort to work with researchers to incorporate current scientific findings and practices into informal learning opportunities for museum visitors. Many of these efforts have focused on creating opportunities and support for researchers to interact face-to-face with the public through, for example, speaker series, community forums, and engineering competitions. However, there are other means by which practicing scientists can find a voice on the museum floor—through the design and development of exhibits. Here we describe how researchers and museum
DATE:
TEAM MEMBERS: Denise King Joyce Ma Angela Armendariz Kristina Yu
resource research Public Programs
Scientists can reap personal rewards through collaborations with science and natural history museums, zoos, botanical gardens, aquaria, parks, and nature preserves, and, while doing so, help to advance science literacy and broaden participation in the natural sciences. Beyond volunteer opportunities, which allow scientists to contribute their knowledge and passion within the context of existing programs and activities, there are also opportunities for scientists to bring their knowledge and resources to the design and implementation of new learning experiences for visitors to these informal
DATE:
TEAM MEMBERS: Carol Lynn Alpert
resource project Media and Technology
In the From Project Mercury to Planet Mars project, the Museum of Science is partnering with national leaders to create two resources, each geared to a different style of learner, that strengthen engineering education and immersive experiences in the nation’s informal education environment. The Museum of Science is collaborating with the Smithsonian National Air and Space Museum and Albert Einstein Planetarium in Washington D.C., the Clark Planetarium in Salt Lake City, Utah, the Adventure Science Center and Sudekum Planetarium in Nashville, Tennessee, and the Tech Museum of Innovation in San Jose, California. Through the development of a Planetarium show engaging audiences in the excitement of a human journey to Mars, and a large-scale engineering design challenge activity that allows participants to create design solutions to a Mars exploration challenge, the goal of From Project Mercury to Planet Mars is to increase student and public awareness of human space exploration and inspire the next generation of engineers and scientists. Planetarium show viewers are expected to demonstrate an increased appreciation and interest in future activities in engineering and science, and learn about the technical challenges of space exploration. Design challenge participants are expected to actively engage in the engineering design process and in engineering habits of mind.
DATE: -
TEAM MEMBERS: Annette Sawyer
resource evaluation Media and Technology
The Museum of Science, Boston led the From Project Mercury to Planet Mars: Introducing Engineering and Inspiring Youth through Humanity’s Greatest Adventure project (FPMPM) as a way to produce and share high-quality informal engineering education opportunities about the topic of human space travel to Mars. The grant involved the creation of two products that address human space travel to Mars: an immersive full-dome planetarium show and a hands-on engineering design challenge. To evaluate the grant work, the Research & Evaluation Department at the Museum of Science, Boston conducted a
DATE:
TEAM MEMBERS: Annette Sawyer Katie Todd Leigh Ann Mesiti Alex Lussenhop Keith Allison