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resource project Exhibitions
RISES (Re-energize and Invigorate Student Engagement through Science) is a coordinated suite of resources including 42 interactive English and Spanish STEM videos produced by Children's Museum Houston in coordination with the science curriculum department at Houston ISD. The videos are aligned to the Texas Essential Knowledge and Skills standards, and each come with a bilingual Activity Guide and Parent Prompt sheet, which includes guiding questions and other extension activities.
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resource project Exhibitions
History Colorado (HC) conducted an NSF AISL Innovations in Development project known as Ute STEM.
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TEAM MEMBERS: Elizabeth Cook Sheila Goff Shannon Voirol JJ Rutherford
resource project Media and Technology
The Ka Makaiwa: Strengthening Digital Access for Native Hawaiian Futures project will develop an approach to producing online exhibits and related programming for the Bishop Museum. The project will address barriers to physical access to collections expected to continue beyond the pandemic by expanding access to information by developing a high-quality, thoughtfully designed, and user-friendly online exhibit platform. The museum will capture photographs, video footage, and other content from the (Re)Generations: Challenging Scientific Racism in Hawaii exhibition, which explores racism and bias in scientific research while celebrating Native Hawaiian voices and collaborative endeavors. The project team will test a beta version internally and conduct a thorough internal review before launching the online exhibit publicly.
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TEAM MEMBERS: Melissa Tulig
resource evaluation Exhibitions
Overview In 2020, RK&A (now Kera Collective) partnered with the National Museum of Natural History to conduct a summative evaluation of the David H. Koch Hall of Fossils: Deep Time, a 31,000 square foot exhibition that explores how Earth’s distant past shapes our future. Our evaluation explored how visitors process complex scientific topics, such as climate change, mass extinctions, the evolution of life on Earth, and humans’ role in positively impacting Earth’s future. Approach We designed a large-scale evaluation study with four distinct but interrelated parts: A
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resource project Exhibitions
The Rochester Museum and Science Center and partners will plan, design, fabricate, and evaluate its new Water Worlds exhibition using a hybrid exhibition model that integrates hands-on science and interactive technology with authentic collections objects in immersive environments. Reimagining the gallery in this way will allow the museum’s professional staff to work with outside experts in the sciences—including environmental science, sustainability, water resources, and climate—to create a unified watershed-themed narrative for the gallery. Hands-on, inquiry-focused exhibits will inspire visitors to explore the Lake Ontario watershed and analyze critical local issues including water pollution, flooding, invasive species, and the impact of a changing climate on local waterways, as well as innovative solutions to these challenges.
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TEAM MEMBERS: Kathryn Murano Santos
resource project Exhibitions
The Fairbanks Museum and Planetarium will design, produce, and install Science Alive—a 1,500-square-foot astronomy and meteorology exhibit—as well as develop and implement supporting programs to promote lifelong learning through participation in scientific explorations. Science Alive will leverage the museum’s strengths in meteorology and astronomy by translating these core competencies into dynamic and relevant exhibits and programs. It also will address the community’s STEM educational deficiencies through science methodologies and content. The project’s exhibition and programming components will benefit students, visitors, and the community.
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TEAM MEMBERS: Drew Bush
resource project Exhibitions
The  McWane Science Center (MWSC) will create a new exhibition experience entitled “Dropping Science: Hip-Hop Interactive” that will capture the elements of the popular music genre using interpretive experiences. Project activities include exhibit content development; development of a formal evaluation plan; exhibit prototyping; remedial evaluation, and a final exhibit design plan. An important project goal is to develop the process for creating lasting, reciprocal relationships with the local African American community and throughout the region, thus creating an exhibit space that connects underrepresented audiences to STEM and establishes MWSC as a true community partner. The outcome of this project will be a new interactive experience that was co-developed with and representative of MWSC’s local community that helps MWSC connect with and engage local visitors in science through a more culturally and personally relevant lens.
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TEAM MEMBERS: Erik Lizee
resource project Exhibitions
This project is designed to support collaboration between informal STEM learning (ISL) researchers, designers, and educators with sound researchers and acoustic ecologists to jointly explore the role of auditory experiences—soundscapes—on learning. In informal STEM learning spaces, where conversation advances STEM learning and is a vital part of the experience of exploring STEM phenomena with family and friends, attention to the impacts of soundscapes can have an important bearing on learning. Understanding how soundscapes may facilitate, spark, distract from, or even overwhelm thinking and conversation will provide ISL educators and designers evidence to inform their practice. The project is structured to reflect the complexity of ISL audiences and experiences; thus, partners include the North Park Village Nature Center located in in a diverse immigrant neighborhood in Chicago; Wild Indigo, a Great Lakes Audubon program primarily serving African American visitors in Midwest cities; an after-school/summer camp provider, STEAMing Ahead New Mexico, serving families in the rural southwest corner of New Mexico, and four sites in Ohio, MetroParks, Columbus Zoo and Aquarium, Franklin Park Conservatory and Botanical Gardens, and the Center of Science and Industry.

Investigators will conduct large-scale exploratory research to answer an understudied research question: How do environmental sounds impact STEM learning in informal learning spaces?  Researchers and practitioners will characterize and describe the soundscapes throughout the different outdoor and indoor exhibit/learning spaces. Researchers will observe 800 visitors, tracking attraction, attention, dwell time, and shared learning. In addition to observations, researchers will join another 150 visitors for think-aloud interviews, where researchers will walk alongside visitors and capture pertinent notes while visitors describe their experience in real time. Correlational and cluster analyses using machine learning algorithms will be used to identify patterns across different sounds, soundscapes, responses, and reflections of research participants. In particular, the analyses will identify characteristics of sounds that correlate with increased attention and shared learning. Throughout the project, a team of evaluators will monitor progress and support continuous improvement, including guidance for developing culturally responsive research metrics co-defined with project partners. Evaluators will also document the extent to which the project impacts capacity building, and influences planning and design considerations for project partners. This exploratory study is the initial in a larger research agenda, laying the groundwork for future experimental study designs that test causal claims about the relationships between specific soundscapes and visitor learning. Results of this study will be disseminated widely to informal learning researchers and practitioners through workshops, presentations, journal articles, facilitated conversations, and a short film that aligns with the focus and findings of the research.
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TEAM MEMBERS: Martha Merson Justin Meyer Daniel Shanahan
resource project Exhibitions
Artificial intelligence (AI) is in many of our everyday activities—from unlocking phones to running Internet searches to parking cars. Yet, most instruction on how AI works is only in computer science courses. The unique role that AI plays in making decisions that affect human lives heightens the need for education approaches that promote public AI literacy. Little research has been done to understand how we can best teach AI in informal learning spaces. This project will engage middle school age youth in learning abouts AI through interaction with museum exhibits in science and technology centers. The exhibits employ embodied interactions and creative making activities that involve textiles, music making, and interactive media. The research will build on three exhibit prototypes that teach about concepts including bias in data in machine learning, AI decision-making processes, and how AI represents knowledge. Female-identifying and Title 1 youth will be recruited as participants during the exhibit design iterations and testing. The project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments

Researchers will explore two key research questions: 1) How can the design of interactive museum exhibits encourage interest development in and learning about AI among learners without a Computer Science background by using embodiment and creative making? and 2) How do embodied interaction and creative making mediate learning about AI in informal learning environments? The project will take a design-based research approach, iteratively building on existing exhibit prototypes and testing them in-situ with learners. Data sources and modes of analysis will include retrospective surveys to assess interest, content knowledge gain, creativity, learning talk analysis of audio recordings, and coding of embodied movements in video recordings. Learning talk analysis will identify instances of joint sensemaking during naturalistic interactions with our exhibit to reveal connections between sensemaking talk; learners' behaviors and embodied actions during real-time collaborative knowledge building; and outcomes in knowledge, interest, and creativity measures as elicited in retrospective surveys. The final set of exhibits will be rigorously evaluated with over 500 museum visitors. The key contributions of this work will include a set of rigorously tested exhibits, publicly available exhibit designs, a set of design guidelines for developing AI literacy museum exhibits, and an improved understanding of the relationship between AI-related learning and interest development, embodiment, and creativity.
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TEAM MEMBERS: Brian Magerko Duri Long Jessica Roberts
resource project Exhibitions
The Indiana State Museum and Historic Sites will create a hands-on, immersive experience about legendary African American cyclist Marshall “Major” Taylor. The exhibit will feature a 1900-era locker room, a bicycle shop that demonstrates how bike design impacts performance, and three trophies Taylor won overseas. Visitors will be able to assemble bicycles and participate in an animated race. The museum will collaborate with The Indianapolis Public Library’s Center for Black Literature and Culture, US Bicycling Hall of Fame, Bike Indianapolis, and Central Indiana Bicycling Association. The exhibit will increase awareness of Major Taylor, his achievements, and his connections to Indianapolis and Indiana, and will provide a shared experience focused on race and our ongoing struggle for social justice. Visitors can contemplate and take action around bike equity, access to affordable transportation, and urban design, explore cycling and ride bicycles together.
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TEAM MEMBERS: Brian Mancuso
resource project Exhibitions
The Marine Discovery Center, a new, interactive 16,000 sq. ft. exhibition space will replace Feiro Marine Life Center’s existing 40-year-old facility. The planning of this accessible exhibition experience will prioritize engaging visitor connections to the ocean environment by improving scientific literacy skills, increasing awareness of historical and recent regional Tribal knowledge, encouraging stewardship actions in the marine environment, and developing deeper understandings of important local species. The Marine Discovery Center is a joint venture of Feiro Marine Life Center, the National Oceanic and Atmospheric Administration (NOAA)’s Olympic Coast National Marine Sanctuary, and Olympic Coast National Marine Sanctuary Foundation.
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TEAM MEMBERS: Melissa Williams
resource project Media and Technology
EcoExploratorio: Museo de Ciencias de Puerto Rico’s In-STEM: An Inclusive STEM Museum Exhibition project will provide STEM educational material specifically for audiences with visual and hearing disabilities. In addition to an inclusive summer Moon to Mars exhibit, the museum will offer tours with American Sign Languages (ASL) interpreters and adaptations for the visually impaired. Accessible online, the museum will produce ten STEM activity videos. By being inclusive of people with disabilities, specifically focusing on people that are deaf or hard of hearing and blind or visually impaired, the museum seeks to promote lifelong access to STEM education.
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TEAM MEMBERS: Jenny Guevara