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resource research Media and Technology
Museums are blogging. At this writing, over 50 museum-administered blogs exist worldwide, while still more write about museums. Some blogs even focus their content specifically on the topic of museum blogging. However, museum blogging is still largely untouched in accessible professional or museological literature, save for articles on how museums can begin blogging and strategies they can employ to boost the visibility of their blog online. While useful, these articles fall under museum practice and rarely acknowledge museum theory. From a museological perspective, it is important to
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TEAM MEMBERS: Lynn Bethke
resource evaluation Public Programs
Knowledge of Climate Change Among Science & Technology Museum Visitors reports results from a national study of what the American public understands about how the climate system works, and the causes, impacts and potential solutions to global warming. This report describes how knowledge of climate change varies across Science and Technology Museum visitors. Using a straight grading scale, 38% of both occasional and frequent museum visitors received a passing grade (A, B, or C), compared to 19% of non-visitors. While knowledge levels vary across the groups, these results also indicate that
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TEAM MEMBERS: Anthony Leiserowitz Nicholas Smith
resource research Public Programs
Governmental and institutional policy making in a number of countries has embedded public engagement strategies as a primary channel to connect citizens with scientific and technological innovation. Robotics is emerging as a key site for such new technological activity and its applications are likely to be increasingly notable in our lives in coming years. Robotics researchers are investing considerable time and effort in “engaging” publics. Concentrating on the findings of 24 qualitative interviews with those actively organizing or engaging publics, across 11 public engagement activities
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TEAM MEMBERS: Clare Wilkinson Karen Bultitude emily dawson
resource research Public Programs
This article seeks to sharpen current conceptualizations of interests and engaged participation, and to derive lessons for the design of interest-driven science learning environments (formal and informal). The empirical basis of the research is a set of ethnographic records of two communities of amateur astronomers, as well as the details of astronomers' instantiations of the hobby. Hobbies are paradigmatic examples of interest-driven practices and thus they offer an excellent window into truly interest-related phenomena and processes. The analysis and data collection followed a grounded
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TEAM MEMBERS: Flavio Azevedo
resource research Public Programs
This article adds to sociocultural theories of learning by investigating knowing and learning in the hobby of model rocketry. Hobbies are paradigmatic of interest-based, long-term pursuits and studying the tailored practices the rocketeers craft for themselves sheds further light on the relationship between the nature of practices and the learning processes that emerge in their enactment. My window into this issue is the core problem of determining the stability of model rockets, across phases of design, construction, and flying. Using ethnographic and experimental data, I catalog the various
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TEAM MEMBERS: Flavio Azevedo
resource project Public Programs
The Nature Research Center is a project through which the North Carolina Museum of Natural Sciences provides NASA with a permanent presence through the creation of NASA-themed exhibits in its new wing (the Nature Research Center), hosting special events, educator workshops and special programming, all of which serve the general population and seek to improve understanding of and engagement with science. 
The lead institution is the North Carolina Museum of Natural Sciences. 
Goals, expected and actual outcomes are as follows:
Exhibits in the new wing were expected to reach 200,000 individuals in its inaugural year; in only 8 months, the Museum has welcomed over 1 million visitors.  Astronomy Days’ goal was to reach 20,000 people per year and is on target for meeting this goal.
Educator Workshops’ goal was to reach 32 educators per workshop and is on target for meeting this goal.
The Museum’s visitor base has demonstrated an insatiable desire for NASA-themed programs.  Attendance at Astronomy Days remains impressive and special space events (such as the transit of Venus, or live downlinks with the International Space Station) attract  larger-than-expected audiences.  The Museum appreciates NASA’s support and is eager to continue providing NASA with an ongoing presence in Raleigh, NC.
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TEAM MEMBERS: Angela Baker-James
resource project Public Programs
The Dynamic Earth: You Have To See it To Believe It is a public exhibition and suite of programming designed to educate and excite K-8 students, teachers, and families about weather and climate science, plate tectonics, erosion, and stream formation. The Dynamic Earth program draws attention to the importance of large-scale earth processes and the human impacts on these processes, utilizing real artifacts, hands-on models, and NASA earth imagery and data. The program includes the exhibition, student workshops, family workshops, annual professional development opportunities for classroom teachers, innovative theater shows, lectures for adults by visiting scientists, and interpretive activities. The Montshire Museum of Science has partnered with Chabot Space and Science Center (CA) and the US Army Corps of Engineers Cold Regions Research and Engineering Laboratory (NH) on various components. The project has broadened our internal capacity for providing quality earth science programming by greatly expanding our program titles and allowing us to create hands-on materials for use by our educators and to loan to schools in our Partnership Initiative. Programming developed during the grant period continues to reach thousands of students and teachers each year, both on-site and as part of our rural outreach efforts.
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TEAM MEMBERS: David Goudy Greg DeFrancis
resource project Public Programs
The Iowa Children’s Museum designed and built a new aviation exhibit, Take Flight: The Science of Aviation, that delivers NASA’s Informal Education Program to the public by providing high-quality active learning experiences for children and their families outside the formal school classroom setting. This exhibit is a vehicle through which NASA and the Museum build public understanding of the key science, technology, engineering, and math disciplines that make it possible for humans to safely fly through the atmosphere.

The Museum has developed the following products/deliverables to support our project goals.

1. Created a comprehensive Take Flight! Exhibit Guide will be developed for three different types of users: Adult and Child Museum Visitors, Educators, and Museum Staff

2. Created revised curriculum for a week-long Summer Day Camp Aeronautics program and girl and boy scout programs

3. Created additional “Fun-tivities” themed around aviation for general public

Partners include University of Iowa Science Education Center, University of Iowa Delta Center for Brain Development , University of Iowa Women in Engineering, University of Iowa Engineering School, Iowa State University Extension, Grantwood Area Education Agency, 21st Century After School Program, Iowa After School Alliance, Mississippi Valley Girl Scouts, Boy Scouts of America, Iowa City and Cedar Rapids Community School Districts, and STEM Regional Networks of Iowa.
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TEAM MEMBERS: Deb Dunkhase
resource project Public Programs
Stennis Space Center (SSC) Office of Education and Visitors Center provided relevant education activities and experiences for teachers, students, and the general public. Activities included partnerships with INFINITY Science Center, 4-H of Mississippi, the Boys & Girls Club of America, development and delivery of educator professional development workshops that meet national curriculum standards; inquiry-based activities that emphasized the International Space Station, robotics, aeronautics, and propulsion testing; and development and installation of an interactive exhibit at the Infinity Science Center. The opening of the Infinity Science Center at Stennis Space Center in April 2012 allowed a new opportunity for SSC to partner and expand NASA’s outreach. A commercial-grade playground was professionally installed at the Infinity Science Center, along with OSHA-approved safety matting. The goal of the project was to utilize a commercially available playground and add graphics and quiz-based activities modifications enabling young visitors to INFINITY at NASA Stennis Space Center, the official visitor center for Stennis Space Center, to have an interactive, yet educational, experience.
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TEAM MEMBERS: Joy Smith
resource project Public Programs
STEMtastic: NASA in Our Community is a two-year project designed to educate and inspire teachers, students and life-long learners to embrace NASA STEM content. The project will increase awareness of NASA activities, while educating and inspiring students to train for careers that are critical to future economic growth of the country in general, and NASA’s future missions in particular. The Virginia Air & Space Center (VASC) will partner with the Virginia Space Grant Consortium and Analytical Mechanics Associates, Inc. to accomplish this project. VASC will deliver NASA STEM content through (1) STEMtastic Teacher Institutes and Education Modules: (a) a series of two five-day professional development institutes for educators which will result in the (b) development and dissemination of new education modules for grades 4-9; and (2) STEMtastic Exhibits and Demonstrations: new interactive exhibits to used for live demonstrations at VASC; those demonstrations will also be delivered to traditionally underserved schools in the region. All classroom and teaching materials—educator institutes, education modules, exhibit software and demonstration modules—will be developed using NASA content and shared with other institutions to promote the expansion of knowledge about best practices in providing STEM education in both formal and informal education settings. STEMevals, a robust evaluation plan, will be implemented to assess success in each project area. Adjustments will be made along the pipeline to increase effectiveness in reaching the target audience. The project has the potential to reach countless educators, students and museum visitors throughout the U.S."
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TEAM MEMBERS: Brian DeProfio Danielle Price
resource project Public Programs
The primary purpose of the STARS: Strengthening Teaching, Awareness and Resources in Science project from the Challenger Learning Center of the San Joaquin Valley is to build upon the CLC's resources and partnership in order to maximize the impact of informal science education in creating a STEM pipeline for the San Joaquin Valley region.  The goals are to promote lifelong learning among the general public regarding STEM fields and NASA's contribution to American society through a series of high-profile community events, strengthen K-12 partnerships to ensure the long-term utilization of the CLC as a STEM education resource, and further develop the CLC's partnership with the University of California Merced to ensure continuity of the STEM pipeline from K-12 to higher education, integrating informal science education to inspire students to pursue STEM learning throughout this progression.
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TEAM MEMBERS: Amanda Hartman
resource project Public Programs
Exploring Ocean Science from Space (EOSS) is an integrated program of marine life exhibits and science programming designed to bring broader awareness of NASA’s ocean research and Science, Technology, Engineering and Mathematics (STEM) to our staff, volunteers, students, their families and teachers, as well as the visiting public. The Seattle Aquarium was the lead institution, and partnered with NASA and NOAA.  The project’s goal to advance NASA’s commitment to share its research through informal education and helping more than 1.5 million people better understand the role of oceans in our earth system while they increase their STEM literacy has been achieved.  The project created and implemented a wide range of programs and products including a teen intern program, interpretive programming, special events, Bering Sea Bingo educational game, hands-on activity kits including Wi-Fi enabled tablets to utilize online NASA content for interpretation, exhibit improvements to enhance the learners’ experience, electronic interactive stations, and a self-guided Aquarium workbook.
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TEAM MEMBERS: Robert Davidson