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resource project Media and Technology
The University of Pittsburgh's Center for Learning in Out-of-School Environments, the Carnegie Museum of Natural History, and the Robotics Institute at Carnegie Mellon University are building an open access cyberlearning infrastructure that employs super high-resolution gigapixel images as a tool to support public understanding, participation, and engagement with science. Networked, gigapixel image technology is an information and communication technology that creates zoomable images that viewers can explore, share, and discuss. The technology presents visual information of scientifically important content in such detail that it can be used to promote both scientific discovery and education. The purpose of the project is to make gigapixel technology accessible and usable for informal science educators and scientists by developing a robotic imaging device and online services for the creation, storage, and sharing of billion-pixel images of scientifically important content that can be analyzed visually. Project personnel are conducting design activities, user studies, and formative evaluation studies to support the development of a gigapan technology platform for demonstration and further prototyping. The project builds on and leverages existing technologies to provide informal science education organizations use of gigapixel technology for the purpose of facilitating three types of activities that promote participatory learning by the public--Public Understanding of Science activities; Public Participation in Scientific Research activities; and Public Engagement in Science activities. The long-terms goals of the work are to (1) create an accessible database of gigapixel images that informal science educators can use to facilitate public-scientist interactions and promote participatory science learning, (2) characterize and demonstrate the affordances of networked gigapixel technologies to support socially-mediated, science-focused cyberlearning experiences, (3) generate knowledge about how gigapixel technology can enable three types of learning interactions between scientists and the public around visual data, and (4) disseminate findings that describe the design, implementation, and evaluation of the gigapixel platform to support participatory science learning. The project's long-term strategic impacts include guiding the design of high-resolution images for promoting STEM learning in both informal and formal settings, developing an open educational resource and science communication platform, and informing informal science educators about the use and effectiveness of gigapixel images in promoting participatory science learning by the public.
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TEAM MEMBERS: Marti Louw
resource evaluation Exhibitions
STAR_Net brings inquiry-based STEM1 learning experiences to public libraries through two traveling exhibits, associated programming for library patrons, and a virtual community of practice for library staff and others who are interested in bringing STEM programming to libraries. In 2010, the National Science Foundation (NSF) awarded a three-year grant to the Space Science Institute’s (SSI) National Center for Interactive Learning (NCIL) and its partners—the American Library Association (ALA), the Lunar and Planetary Institute (LPI), and the National Girls Collaborative Project (NGCP)—to
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TEAM MEMBERS: Ginger Fitzhugh Julie Elworth Vicky Ragan Coulon Paul Dusenbery
resource project Media and Technology
The objective of this project is to extend the concept of crowdsourcing in citizen science to the interaction design of the organization as well as to data collection. Distributed technologies offer new opportunities for conducting scientific research on a larger scale than ever before by enabling distributed collaboration. Virtual organizations that use distributed technologies in scientific organizations have primarily focused on how dedicated, professional scientists collaborate and communicate. More recently a rapidly increasing number of citizen science virtual organizations are being formed. Citizen scientists participate in scientific endeavors and typically lack formal credentials, do not hold professional positions in scientific institutions, and bring diversity of knowledge and expertise to projects and challenges. They participate in scientific endeavors related to their personal scientific interests and create new challenges for the design of virtual organizations. In terms of intellectual merit, the project will make three specific contributions: a new interaction design for collecting biodiversity data within a nature park, a model for crowdsourcing the design of an social computing approach to citizen science, and an analysis of the impact of crowdsourcing the design on motivating participation in collecting biodiversity data. Interactive tabletop computers will be placed in two nature parks so that the design of the citizen science environment can be embedded in a park experience and engage the public in understanding more about their parks, in data collection, and develop a personal commitment to environmental sustainability issues. In terms of broader impacts, the project provides three types of impact: research training by including graduate students, broad public dissemination to enhance scientific understanding of biodiversity, and benefits to society through association with the Aspen Center for Environmental Studies (ACES) and Encyclopedia of Life (EOL).
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TEAM MEMBERS: Mary Lou Maher Tom Yeh Jennifer Preece
resource project Media and Technology
With NCRR SEPA Phase I funding, the Exploratorium developed a microscope imaging station (MIS) for public use in the museum. At this facility, visitors explore living things using research-grade equipment. For visitors, microscopes and images are engagement points for learning more about basic biology, biomedical research, and human health. With SEPA Phase II funding, the Exploratorium proposes to use the infrastructure and educational approach developed in Phase I to: (1) Create a wider, more comprehensive array of biomedically relevant, image-based materials-including still and time-lapse images, movies, and teaching activities; and (2) Disseminate these to students, teachers, museum visitors, the broader public, and other science centers. The Exploratorium will collaborate with biomedical researchers to generate high-resolution images and plan public programs. Material from these collaborations will be on current biomedical topics. Planned dissemination activities include eight "Meet the Scientist and Learn about Their Research" public programs; Saturday teacher workshops; development of multimedia exhibit content for museum display; development of web content for the MIS site; creation of image-based teacher activities; inclusion of images, movies, and activities in established web-based teacher resources (as well as new resources for high-bandwidth Internet2 application). Materials will be free to other educational institutions. Using these dissemination strategies, the Exploratorium expects to attract and engage well over 1 million visitors annually.
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TEAM MEMBERS: Charles Carlson
resource project Professional Development, Conferences, and Networks
Working in collaboration with biomedical researchers from universities in the San Francisco area, across the nation, and abroad, the Exploratorium proposes to develop a high-quality microscopic imaging station for use by museum visitors, students, teachers and Internet visitors. This facility will utilize the highest quality optics and state-of-the-art microscopic techniques including biological staining and sophisticated digital recording. A variety of living specimens fundamental to basic biology, human development, the human genome and health-related research will be displayed. The station will be the lively center of the life sciences' area at the Exploratorium, providing educational content, dramatic imagery and regular demonstrations to reach an audience which ranges from the mildly curious to research scientists. In addition, the Exploratorium will be the first public institution, outside of a few research laboratories, to present live microscopic specimens via video and the Internet in real time. (To date, remote microscopes have generally presented inanimate objects or fixed tissue.) In order to increase student accessibility, subject matter for the imaging station will be integrated into the ongoing middle and high school teacher professional development at the museum. Teachers will be able to use the imaging station to conduct their own experiments, develop classroom explorations, take away images, access the website in their classrooms, or share materials with other teachers.
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TEAM MEMBERS: Charles Carlson
resource research Media and Technology
In this memo, we present a first version of the conceptual framework funded by the John D. and Catherine T. Macarthur Foundation. Our goal is to provide clarity around issues of scale and spread, and to develop a tool that can inform strategic thinking by members of the DML (Digital Media and Learning) community and the broader field. At the heart or the conceptual framework is a typology of conceptions of scale. Our interviews and literature review suggest that there are fundamentally different ways of conceptualizing the goals or outcomes of scale. We identify four: adoption, replication
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TEAM MEMBERS: Cynthia Coburn Amy Catterson Jenni Higgs Katie Mertz Richard Morel
resource research Public Programs
The National Research Council's Roundtable on Public Interfaces of the Life Sciences held a 2-day workshop on January 15-16, 2015, in Washington, DC to explore the public interfaces between scientists and citizens in the context of genetically engineered (GE) organisms. The workshop presentations and discussions dealt with perspectives on scientific engagement in a world where science is interpreted through a variety of lenses, including cultural values and political dispositions, and with strategies based on evidence in social science to improve public conversation about controversial topics
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TEAM MEMBERS: Holly Rhodes Keegan Sawyer
resource research Public Programs
More and more young people are learning about science, technology, engineering, and mathematics (STEM) in a wide variety of afterschool, summer, and informal programs. At the same time, there has been increasing awareness of the value of such programs in sparking, sustaining, and extending interest in and understanding of STEM. To help policy makers, funders and education leaders in both school and out-of-school settings make informed decisions about how to best leverage the educational and learning resources in their community, this report identifies features of productive STEM programs in
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TEAM MEMBERS: National Research Council
resource research Public Programs
In this article the authors discuss the importance of the use of natural instincts in teaching and studying science, technology, engineering, and mathematics (STEM) courses in U.S. middle and high schools. They present information on the Maker Movement, a campaign associated with the Maker Faire festivals and "Make" magazine, which encourages the use of creativity in STEM fields. Other topics include the importance of natural curiosity, building, and inventions in science education.
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resource research Public Programs
The article discusses the Maker Faires, a hybrid of science fairs, craft shows, and county fairs where people come to display what they have created and talk about what they learned. The faires are designed for people who work in places such as shops, garages, kitchen tables, schools, or science clubs, while they invent and innovate with new technologies, science, engineering, art performance and various crafts. The events' impact on economic development and education is mentioned.
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TEAM MEMBERS: Sylvia Tiala
resource research Public Programs
The article focuses on the uTEC Maker Model, a maker education model that aims to help adults recognize behaviors they may only usually see in spurs. Topics discussed include using the item as intended by the inventor whose creative approach we trust, repurposing an item to use it in a different way than the inventor intended, and experimenting with an idea, invention, musical sound or video technique.
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TEAM MEMBERS: David Loertscher
resource research Public Programs
The article presents a brief overview of the Maker Movement and its connections to public libraries, focusing on the experiences of the Louisville Free Public Library of Louisville, Kentucky. Introductory details are given describing the movement, linking it to the expansion of community work spaces equipped with advanced machinery such as robotics tools and 3D printers. Several examples of maker-based organizations, subcultures, and resources are then given.
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TEAM MEMBERS: Nicole Dixon Michael Ward Eric Phetteplace