Touch-sensitive devices are becoming more and more common. Many people use touch interaction, especially on handheld devices like iPhones or other mobile phones. But the question is, do people really understand the different gestures, i.e., do they know which gesture is the correct one for the intended action and do they know how to transfer the gestures to bigger devices and surfaces? This paper reports the results of usability tests which were carried out in semi public space to explore peoples’ ability to find gestures to navigate on a virtual globe. The globe is presented on a multi-touch
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TEAM MEMBERS:
Jim SpadacciniMarkus JokischThomas BartoschekAngela Schwering
Carl Batt of Cornell University is a Discovery Corps Senior Fellow for the 2007-2008 academic year. the natural ability of bacterial surface-layer proteins to self-assemble into two-dimensional, nanoscale arrays. These biological arrays will be exploited to produce a variety of nanoscale structures, including silicon nano pillars, which have potential use in new optical and electronic devices. Batt will use the scientific discoveries arising from his research to expand outreach to the public through interactive, traveling museum exhibits and to develop improved models for understanding and describing nanoscale phenomena. The goals of the project include the development of the "Chronicles of a Science Experiment," which will provide the public with a view of the evolution of a science project over time. This Discovery Corps Senior Fellowship is supported by the Division of Chemistry and the Informal Science Education (ISE) program of the Division of Research on Learning in Formal and Informal Settings (EHR/DRL). The Discovery Corps Fellowship Program seeks new postdoctoral and professional development models that combine research expertise with professional service. Discovery Corps Fellows leverage their research expertise through projects that address areas of national need.
WNET is producing "The Human Spark," a multimedia project that includes a four-part television series (4 x 60 min) for national primetime broadcast on PBS, innovative outreach partnerships with museums, an extensive Web site and outreach activities, including a Spanish-language version and companion book. Hosted by Alan Alda, "The Human Spark" will explore the intriguing questions: What makes us human? Can the human spark be found in the differences between us and our closest genetic relative -- the great apes? Is there some place or process unique to the human brain where the human spark resides? And if we can identify it, could we transfer it to machines? The programs will explore these questions through presenting cutting-edge research in a number of scientific disciplines including evolution, genetics, cognitive neuroscience, behavioral science, anthropology, linguistics, AI, robotics and computing. The series will highlight opposing views within each field, and the interdisciplinary nature of science, including its intersection with the humanities. The series will develop a new innovative format, the "muse concept", which involves pairing the host with a different scientific expert throughout each program. The outreach plan is being developed with a consortium of four leading science museums, American Museum of Natural History in New York, Museum of Science in Boston, The Exploratorium in San Francisco, and the Fort Worth Museum of Science and History, paired with their respective local public television stations. An additional six museums and local broadcasters will be chosen through an RFP process to develop local initiatives around the series. Multimedia Research and Leflein Associates will conduct formative as well as summative evaluations of the series and web.
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TEAM MEMBERS:
William GrantJared LipworthGraham CheddBarbara Flagg
resourceprojectProfessional Development, Conferences, and Networks
The Museum of Science (MOS) seeks to establish a Network, a national infrastructure designed to foster public awareness, engagement and understanding of nanoscale science and engineering (NSE). As part of this undertaking, MOS will create a set of interactive, media-based and discourse-based educational productes based on NSE; generate new knowledge about design for learning and produce a sustainable network that involves inromal educators and researchers. Core partners are the Exploratorium and the Science Museum of Minnesota (SMM). This project will establish for the first-time an open national network that links science centers across the nation, focusing for this award on the development and delivery of exhibits and programs addressing the interdisciplinary content areas of NSE. In addition, the Network will establish ties and collaborative relationships with university-based NSE research centers, including MRSEC's and NSEC's. An educational research and development component will address the challenges of public understanding of a difficult-to-grasp emerging field. Project deliverables will be created primarily at three sites. The Center for NISE Research at the Exploratorium will collect, develop and disseminate knowledge about how to communicate to target audiences. The NISE Center for Public Engagement at MOS will develop a network media framework for dissemination to other science centers, network radio (with WBUR), and produce forums for dialogue and deliberation with adult audiences. The NISE Center for Exhibit and Program Production and Dissemination at SMM will develop interactive exhibits, exhibition packages for distribution, and immersive media environments programs. Development of deliverables will involve the following science-technology center partners: Oregon Museum of Science and Industry (OMSI), OR; New York Hall of Science, NY; Fort Worth Museum of Science and History, TX; Museum of Life and Science, NC; Sciencenter, NY; and Association of Science-Technology Centers (ASTC). NSE research partners include Main Street Science, Cornell University; Materials Research Society; University of Wisconsin Madison, MRSEC Interdisciplinary Education Group; and Purdue University, Envision Center for Data Perceptualization. The resulting Network and the knowledge gained as a result of this project are intended to produce a dramatic improvement in the capacity of the science center field to engage and educate the public about NSE, both in quality and quantity. By Year Five, there are expected to be NSE exhibits and activities at some 100 sites across the nation. In addition, the NSE research community should gain a deeper appreciation of the role that science centers can play as intermediaries in conveying scientific research to the public.
The Institute for Learning Innovation, in collaboration with Mary Miss Studio and the Institute for Urban Design, is conducting an exploratory research and development project on sustainable practices related to the built infrastructure of New York City. The work will (1) pilot test and study new interpretive strategies for urban "place-based" public learning experiences that focus pedestrians' attention on a city's ecology and existing built sustainability infrastructure; (2) engage urban design professionals and STEM researchers to explore how these new strategies have the potential to transform how urban design fields inform, dialog and interact with the public about sustainable urban design and planning; and (3) assess the effectiveness of these public interpretation programs on STEM learning beyond traditional Informal Science Learning Environments (ISEs) such as science museums. Project participants also include faculty from the City College of NY Graduate Program in Urban Design, STEM faculty from Columbia University, and staff of the Provisions Library in Washington, D.C. The project is an early phase of the "City as Living Laboratory" initiative that can leverage the Rockefeller Foundation-funded Urban Design Week program in New York City scheduled to occur September 15 - 20, 2011. This request to NSF adds an additional track to the process to specifically focus on STEM learning and urban sustainability. From the promotional materials: "The Institute for Urban Design is currently preparing for the first annual Urban Design Week, a public festival created to engage New Yorkers in the fascinating and complex issues of the public realm and celebrate the city's exceptional urbanity. Through a rich roster of charettes, summits, installations, film screenings, exhibitions, and tours, Urban Design Week will draw in citizens from every borough and walk of life and highlight the idea that cities are made by collective effort, and that each of us can be a part of that great endeavor." The project goal is to generate new models for public engagement with science in the city environment and to explore how urban designers and planners, as they design for sustainability, can more effectively collaborate with STEM researchers and with the public. The project has both research and programmatic deliverables. Research activities include: Public Audiences: observational study of pedestrians in the installation environment; intercept surveys of the public about their experiences with the streetscape installations. Professional Audiences: pre-installation surveys on the role of public space science interpretation for altering public discourse about urban planning and sustainable cities; focus group assessment of professionals' experiences with observing public interactions with the installations; online delayed- post experience survey on learning outcomes in terms of knowledge, attitude, motivation and anticipated impacts on professional practices; analysis of blog postings and public media surrounding the installation; survey of attendees at an ISE forum on the project, its goals, outcomes and potential for future developments. Programmatic deliverables include: a workshop that engages urban design students in the development of experimental streetscape installations; a pilot installation on streets in the City College of NY (consistent with approvals already received by NYC Dept. of Transportation); a City as Living Laboratory art-science workshop for Urban Design Week professionals to highlight possible benefits of inter-disciplinary collaboration; a panel discussion around new forms of citizen engagement through a "city as a science learning environment"; a forum specifically for ISE professionals to explore the research findings and potential for use as a strategy to increase science learning in city places.
This Pathways Project connects rural, underserved youth and families in Eastern Washington and Northern Idaho to STEM concepts important in sustainable building design. The project is a collaboration of the Palouse Discovery Science Center (Pullman, WA), Washington State University and University of Idaho, working in partnership with rural community organizations and businesses. The deliverables include: 1) interactive exhibit prototype activities, 2) a team cooperative learning problem-solving challenge, and (3) take-home materials to encourage participants to use what they have learned to investigate ways to make their homes more energy-efficient and sustainable. The project introduces youth and families to the traditionally difficult physics concept of thermal energy, particularly as it relates to sustainable building design. Participants explore how building materials and their properties can be used to control all three types of heat transfer: conduction, convection, and radiation. The interactive exhibit prototypes are coupled with an Energy Efficient Engineering Challenge in which participants, working in cooperative learning teams, use information learned from the exhibit prototype activities to retrofit a model house, improving its energy efficiency. The project components are piloted at the Palouse Discovery Science Center, and then travel to three underserved rural/tribal communities in Northern Idaho and Eastern Washington. Front-end and formative evaluation studies will demonstrate whether this model advances participant understanding of and interest in STEM topics and careers. The project will yield information about ways that other ISE practitioners can effectively incorporate cooperative learning strategies in informal settings to improve the transferability of knowledge gained from exhibits to real-world problem-solving challenges, especially for rural and underserved audiences. This project will also provide the ISE field with: 1) a model for increasing the capacity of small, rural science centers to form collaborative regional networks that draw on previously unused resources in their communities and provide more effective outreach to the underrepresented populations they serve, and 2) a model for coupling cooperative learning with outreach exhibits, providing richer experiences of active engagement.
The Science Source Pathways Project will conduct initial work designing and testing a new model for providing news on STEM related topics to the rural and Native American communities in Montana. This project will enhance understanding of how the communication of scientific research reaches and impacts underrepresented audiences. A collaborative model will be developed between the environmental journalism program at the University of Montana and various local television, radio, and online media outlets that are either operated by or reach Native Americans on reservations and throughout the state. Project deliverables include a survey and analysis of current science reporting reaching this audience; and production and testing of prototype science news stories for dissemination on various platforms (print, radio, TV, web). The development of science news pieces will be led by graduate students in the School of Journalism under the careful guidance and mentorship of experienced professors. This project will enhance the communication and amount of STEM content delivered to underserved groups, and provide diverse opportunities for them to engage in STEM related environmental issues that affect their local communities.
You can use CyberTracker on a Smartphone or handheld computer to record any type of observation. CyberTracker, which requires no programming skills, allows you to customize a series of screens for your own data collection needs. Our vision is to enable you to be part of a worldwide environmental monitoring network. Our mission is to help you improve environmental monitoring by increasing the efficiency of data gathering and to improve observer reliability.
Science Under Sail: Russia's Great Voyages to America 1728-1867 opened in May 2000 at the Anchorage Museum of History and Art (AMHA) for a five-month run. Developed by Curator Barbara Sweetland Smith and designed by Presentation Design Group, Science Under Sail was a 5,340-square-foot exhibition consisting of 44 elements, including text and graphic panels, cases with artifacts and specimens, audio stations, ship models, dioramas, and interactive elements. Overhead banners separated the exhibition into five sections: Why did they sail? Where did they go? How did they get there? What did they
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TEAM MEMBERS:
Beverly SerrellAnchorage Museum of History and Art
This report presents and analyzes the findings from a front-end evaluation of an exhibition being developed by the Tech Museum of Innovation about the potential of the Internet. Front-end evaluation helps planners understand how visitors comprehend and think about themes, ideas, concepts, and activities that will be displayed in an exhibition. It seeks common ground between visitors and the exhibit. Findings demonstrate people's understanding of various concepts integral to the exhibition and will inform the Tech during the exhibition development process.
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Randi Korn & Associates, Inc.Tech Museum of Innovation
This report presents the findings of a summative evaluation of Invention at Play, conducted by Randi Korn & Associates, Inc. (RK&A), for the Lemelson Center for the Study of Invention and Innovation at the Smithsonian Institution's National Museum of American History. Invention at Play is a traveling exhibition developed by the Lemelson Center in partnership with the Science Museum of Minnesota and is funded by The Lemelson Foundation and the National Science Foundation. Data collection took place at two venues: in December 2002 at the National Museum of American History in Washington, D.C.,
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Randi Korn & Associates, Inc.Smithsonian Institution
Robotics brings together learning across mechanism, computation and interaction using the compelling model of real-time interaction with physically instantiated intelligent devices. The project described here is the third stage of the Personal Rover Project, which aims to produce technology, curriculum and evaluation techniques for use with after-school, out-of-school and informal learning environments mediated by robotics. Our most recent work has resulted in the Personal Exploration Rover (PER), whose goal is to create and evaluate a robot interaction that will educate members of the general