RISES (Re-energize and Invigorate Student Engagement through Science) is a coordinated suite of resources including 42 interactive English and Spanish STEM videos produced by Children's Museum Houston in coordination with the science curriculum department at Houston ISD. The videos are aligned to the Texas Essential Knowledge and Skills standards, and each come with a bilingual Activity Guide and Parent Prompt sheet, which includes guiding questions and other extension activities.
This guidebook will help you plan your action project. The initial brainstorm pages will help you consider where to start, and the Action Project Framework will navigate you through steps to get to your destination: the completion of your project!
This project focuses on environmental health literacy and will explore the extent to which diverse rural and urban youth in an out-of-school STEM enrichment program exhibit gains in environmental health literacy while engaged in learning and teaching others about community resilience in the face of changing climates. Science centers and museums provide unique opportunities for youth to learn about resilience, because they bring community members together to examine the ways that current science influences local decisions. In this project, teams of participating youth will progress through four learning modules that explore the impacts of changing climates on local communities, the local vulnerabilities and risks associated with those changes, possible mitigation and adaptation strategies, and building capacities for communities to become climate resilient. After completion of these modules, participating youth will conduct a resilience-focused action project. Participants will be encouraged to engage peers, families, friends, and other community stakeholders in the design and implementation of their projects, and they will gain experience in accessing local climate and weather data, and in sharing their findings through relevant web portals. Participants will also use various sensors and web-based tools to collect their own data.
This study is guided by three research questions: 1) To what extent do youth develop knowledge, skills, and self- efficacy for developing community resilience (taken together, environmental health literacy in the context of resilience) through participation in museum-led, resilience-focused programming? 2) What program features and settings foster these science learning outcomes? And 3) How does environmental health literacy differ among rural and urban youth, and what do any differences imply for project replication? Over a two- year period, the project will proceed in six stages: a) Materials Development during the first year, b) Recruitment and selection of youth participants, c) Summer institute (six days), d) Workshops and field experiences during the school year following the summer institute, e) Locally relevant action projects, and f) End- of-program summit (one day). In pursuing answers to the research questions, a variety of data sources will be used, including transcripts from youth focus groups and educator interviews, brief researcher reflections of each focus group and interview, and a survey of resilience- related knowledge. Quantitative data sources will include a demographic survey and responses to a self-efficacy instrument for adolescents. The project will directly engage 32 youth, together with one parent or guardian per youth. The study will explore the experiences of rural and urban youth of high school age engaged in interactive, parallel programming to enable the project team to compare and contrast changes in environmental health literacy between rural and urban participants. It is anticipated that this research will advance knowledge of how engagement of diverse youth in informal learning environments influences understanding of resilience and development of environmental health literacy, and it will provide insights into the role of partnerships between research universities and informal science centers in focusing on community resilience.
With the ongoing need for water conservation, the American Southwest has worked to increase harvested rainwater efforts to meet municipal needs. Concomitantly, environmental pollution is prevalent, leading to concerns regarding the quality of harvested rainwater. Project Harvest, a co-created community science project, was initiated with communities that neighbor sources of pollution. To better understand how a participant’s socio-demographic factors affect home characteristics and rainwater harvesting infrastructure, pinpoint gardening practices, and determine participant perception of
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TEAM MEMBERS:
Arthur MosesJean McLainAminata KilungoRobert RootLeif AbrellSanlyn BuxnerFlor SandovalTheresa FoleyMiriam JonesMonica Ramirez-Andreotta
resourceprojectProfessional Development, Conferences, and Networks
Arizona State University, in partnership with the National Informal STEM Education Network, will build fieldwide capacity for sustainability by empowering professionals, engaging public audiences, and leveraging museum and community assets to help build a sustainable future for people and the planet. The project will engage 90 museum professionals in a six-month professional development program, who along with other staff at their organizations will receive support in planning, developing, and/or implementing a sustainability-related project that aligns with their museum’s mission and their community’s priorities. A community of practice will promote ongoing learning and sharing of experiences among program participants. Additional professionals across the museum field will benefit from an online workshop series and other resources produced by the project.
The Rochester Museum and Science Center and partners will plan, design, fabricate, and evaluate its new Water Worlds exhibition using a hybrid exhibition model that integrates hands-on science and interactive technology with authentic collections objects in immersive environments. Reimagining the gallery in this way will allow the museum’s professional staff to work with outside experts in the sciences—including environmental science, sustainability, water resources, and climate—to create a unified watershed-themed narrative for the gallery. Hands-on, inquiry-focused exhibits will inspire visitors to explore the Lake Ontario watershed and analyze critical local issues including water pollution, flooding, invasive species, and the impact of a changing climate on local waterways, as well as innovative solutions to these challenges.
Established in partnership between Bartram’s Garden and Mural Arts Philadelphia, FloatLab, a new public space and floating art object designed by artist J. Meejin Yoon, will allow visitors to engage directly with the Schuylkill River. It will offer an eye-level perspective to explore the intersections of science, nature, and art. Community planning meetings held this year at Bartram’s Garden identified safe riverfront access and youth-enrichment opportunities—especially in STEAM and related fields—as overwhelming neighborhood priorities. Program development and implementation will coincide with major capital investment along the riverfront, aligning new facilities with this new curriculum for greater exploration, access, and understanding.
This summary brief captures highlights from the evaluation report for the first year of the NSF-funded WaterMarks project (also available on this page). The purpose of this document is to communicate key updates from evaluation in a less technical way with the many different audiences who have an interest in keeping up with WaterMarks.
This is the evaluation report for the first year of the NSF-funded WaterMarks project. It reflects an initial summary of available evidence about the intended outcomes of program activities to date, as well as commentary on how the project is using (or could use) this information moving forward. This report contains descriptions of embedded measures (i.e. anonymized drawings and reflections captured on a thematic postcard) included in community walks and analyses of secondary data (i.e., interviews conducted by other members of hte project team), as well as reflections emerging from the
Many urgent environmental challenges, from soil degradation and water pollution to global climate change, have deep roots in how complex systems impact human well-being, and how humans relate to nature and to each other. Learning In and From the Environment through Multiple Ways of Knowing (LIFEways) is based on the premise that Indigenous stewardship has sustained communities on these lands since time immemorial. This project is collaboratively led by the Indigenous Education Institute and Oregon State University’s STEM Research Center, in partnership with Native Pathways and the Reimagine Research Group, Swinomish Indian Tribal Community, Oregon Museum of Science and Industry, World Forestry Center, and a national park network in the Pacific Northwest. The aim of this partnership is to deepen the informal learning field’s understanding of how Indigenous ways of knowing are currently or can be included in outdoor learning environments such as parks, nature preserves, and tribal lands. The project will share practices that center Indigenous worldviews to build awareness of their value and enhance STEM learning in outdoor settings. These approaches engage Native community members in continuing their traditional knowledge and practices, and help non-Native audiences learn from the dynamic interrelationships of the environment in authentic, respectful ways.
Conventional outdoor education is mostly grounded in Western concepts of “conservation” and “preservation” that position humans as acting separately from nature. This Research in Service to Practice project will identify “wise practices” that honor Indigenous ways of knowing, and investigate current capacities, barriers and opportunities for amplifying Indigenous voices in outdoor education. A team of Native and non-Native researchers and practitioners will draw upon Indigenous and Western research paradigms. Methods include Talk Story dialogues, a landscape study using national surveys, case studies, and a Circle of Relations to interpret and disseminate research findings. LIFEways will also document partnership processes to continue to build on the Collaboration with Integrity framework between tribal and non-tribal organizations (Maryboy and Begay, 2012). Findings from the LIFEways project will be shared broadly through a series of webinars, local and national meetings, conferences, and publications.
The goal of this project is to understand and support the development of evidence-based public engagement with science (PES) strategies within STEM research organizations. It specifically seeks to understand how scientists, institutional leaders, and staff within the NSF’s Long Term Ecological Research (LTER) Network make decisions about the design and implementation of PES activities. The LTER Network includes 28 varied sites across North America and provides a unique opportunity to study PES decision-making within scientific organizations. The project is especially interested in the degree to which these types of organizations consider the interests and assets of local communities, including underrepresented communities. This project will lead to increased capacity for effective, evidence-based PES in an essential sector of the nation’s STEM research infrastructure. The project is a collaboration between PES practitioners within the LTER Network and PES researchers at Michigan State University and Oregon State University.
The project will address three primary research questions: (1) How do scientists, institutional leaders, and staff view and make decisions about the design and implementation of PES? (2) To what degree do PES activities and PES strategies consider the interests and assets of local communities, including those underrepresented in STEM? (3) How, and to what degree, can scientists, institutional leaders, and staff develop shared PES strategies aimed at enhancing reciprocal exchanges and ongoing relationships with communities? The project design includes: (a) surveys and interviews with LTER scientists, institutional leaders, and staff; (b) case studies coupled with strategic engagement planning to investigate the community contexts of PES; (c) a PES working group with LTER scientists and PES-related staff to integrate research and practice; (d) a PES monitoring system for tracking PES activities at LTER sites; and (e) an external advisory board of PES experts and representatives of other STEM research organizations to promote accountability of the work and broaden its impact beyond the LTER Network. The overall hypothesis is that it is possible to improve the effectiveness of PES through a focus on helping scientific organizations develop PES strategies in collaboration with relevant communities.
Few people realize that the largest part of our planet’s biosphere remains virtually unexplored and unknown. This enormous habitat, accounting for an area of 116 million square miles or the equivalent size of roughly 30 times the area of the United States, is the abyssal zone of the deep ocean. The abyssal sea floor, at about 6000 ft., contains more than four times as much habitat for animal life as all of the dry mountains, forests, deserts, plains and jungles combined. Microscopic larvae in the deep ocean, are essential for the renewal and replenishment of life and they repopulate areas damaged by human activities such as mining and trawling, and they make marine protected areas both feasible and important. The National Science Foundation has funded intensive studies of oceanography related to larval recruitment for decades. However, findings from this large NSF investment of personnel, technology and funding have never been widely presented to the public. This project proposes to remedy this by developing a 40 minute giant screen film to be shown in science centers across the country, supported by virtual reality and augmented reality learning tools. The film will cover select deep ocean science expeditions using the deep-sea vehicles Alvin and ROV Jason. Content will include elements of the research process, activities related to the design and operation of deep-sea vehicles as well as interviews with scientists and technologists. The companion activities, Deep-Ocean Pilot (a VR-360° viewing station) and Plankton Quest (an AR biology treasure hunt) will extend the audience experience of the deep ocean out of the giant screen theater and into the surrounding museum environment. The website and social media will extend awareness and resources into homes. The project will be appropriate for a broad general audience, with particular appeal for the target audience of women and girls (ages 7-20). The larval biologist team is led by the PI at the University of Oregon, in collaboration with scientists from North Carolina State University, Western Washington University and the University of Rhode Island. Several young women scientists will be featured in the film providing role models. The production company, Stephen Low Productions, Inc. will use the latest technology on the Alvin and other cinematic tools to capture the visual images in the abyss. Collaborating museums will participate in the development and implementation of the Virtual and Augmented Reality learning tools as well as showing the film in their theaters.
Broader impact project goals include 1) Advancing public awareness of the abyssal ocean, the role of microscopic larvae, and what scientists are learning from expeditions that use deep submergence technologies; 2) Introducing public audiences and young women specifically to the wide range of STEM-related occupations encompassed in the field of ocean exploration and research; and 3) Advancing STEM learning research and practice in the area of immersive media in conveying STEM concepts and enhancing audience identification with STEM. Oregon State University’s STEM Research Center will build new knowledge by conducting formative and summative evaluation of the film and its associated support products (e.g., Virtual and augmented reality activities, website resources), addressing the following evaluation questions: 1)What do audiences take away from their experience in terms of fascination/interest, awareness and understanding related to ocean science exploration? 2) To what degree does the film alone or in combination with supplemental experiences trigger career awareness in girls and young women, and youth of racial/ethnic backgrounds? 3) To what degree do immersive experiences (a sense of “being there”) contribute to learning from the film? 4) How enduring are outcomes with audiences past the onsite immediate experience? Formative evaluation will be designed as ongoing improvement informed by empirical evidence in which evaluators work with team members to answer decision-relevant questions in a timely and project-focused way. The summative evaluation will be structured as an effectiveness study using mixed methods and ascertaining whether key programmatic outcomes have been reached and the degree to which particular program elements will have contributed to the results.
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TEAM MEMBERS:
Craig YoungAlexander LowStephen LowGeorge von DassowTrish Mace