WGBH received funding to develop and create NOVA Labs, an online environment that provides teen audiences with an online research lab, educational content, and the opportunity to engage with authentic data, tools, and processes to investigate scientific questions. This work has begun with the development of a first pilot lab, called The Sun Lab. NOVA Education created and launched this lab in early summer 2012. Examining the site in its pilot form, the Lifelong Learning Group (LLG) engaged in a formative evaluation to support refinements and improvements in the design of subsequent NOVA Lab
NOVA Labs (www.pbs.org/nova/labs) is a web-based platform designed for use by educators, students, and teens to engage learners with authentic data, processes, and tools of working scientists. The present evaluation study sought to investigate the outcomes achieved by users of the third NOVA Labs platform developed: Cloud Lab. The intended outcomes identified for student users were that they would: • Be able to successfully work with the real data provided in the Cloud Lab; • Demonstrate ability to interpret and use scientific data and tools; • Engage with real scientific data through the
The UMass Donahue Institute (UMDI) was contracted to provide formative evaluation services for WGBH’s PEEP and the Big Wide World project development of curriculum units and instructional modules for use by family child care providers (FCCPs). This formative study piloted three 3-week curriculum units focused on three science content areas, integrated with media and professional development materials for family child care settings (videos and a Facilitator’s Guide for trainers) in English and in Spanish. This report describes the methodology used to implement this study and the findings from
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WGBH Educational FoundationUniversity of Massachusetts, Donahue
This final report summarizes the findings from three summative evaluation activities conducted by Serrell & Associates and the Oakland Museum of California with visitors to the newly renovated, reinstalled, and reinterpreted Gallery of California Natural Sciences in April and July 2014: the stay-time study, the cued questionnaire study, and the personal connections study.
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Serrell & AssociatesBeverly SerrellMary T. Faria
These front end studies were done before the gallery reopened and show how visitors perceive particular habitat cases. The findings were later used to inform what species would be illustrated on guide cards for the habitat cases.
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Oakland Museum of CaliforniaDana Neitzel
EDC’s Center for Children and Technology (CCT), a nonprofit research and development organization (cct.edc.org), conducted the formative evaluation of the BAS project for the last three years. Iridescent has assisted CCT researchers in the successful implementation of the evaluation (e.g., organizing site visits and meetings with partners, administering surveys, collecting consent forms). As discussed in more details below, Iridescent has always taken seriously the evaluation findings and recommendations, and has acted upon them to make program improvements. This research partnership has led
This report summarizes findings from an evaluation of the NSF-funded project: Two Eyes, 3D. Through collaborations with two museums, the project sought to develop and test learning outcomes for stereoscopic (3D) resources. More specifically, the external evaluation—conducted by Rockman Et Al—sought to determine the perceived value of using stereoscopic technology within museums and planetariums, uncover best practices for implementation of stereoscopic resources, and further explore best practices for research partnerships within museum settings.
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American Association of Variable Star ObservrsJennifer Borland
The attached document describes the results of evaluation of affective and cognitive impact of the Fusion Science Theater show model. Affective gains were measured by post-show questionnaires and cognitive gains were measured by having audience members vote for their prediction to the investigation question before and after the "lesson" of the show. Appendix includes instruments.
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Madison Area Technical CollegeDr. Joanne Cantor
This front-end evaluation sought (1) to identify visitors' prior knowledge of microbial oceanography, and (2) to determine visitors’ interest in the different research conducted by microbial oceanographers with metagenomics data. The findings from this study served to (1) guide the selection of scientific datasets that are meaningful to visitors, (2) suggest areas of interest to highlight, and (3) identify information or explanations visitors may need to make sense of the content, for the Living Liquid pathways project that aimed to use visualization tools to engage museum visitors with
The data collection for this project involved three audiences: (1) a post-event survey completed by participants at the 'Eight-Legged Encounters' event, (2) a club experience survey completed by middle school students in an after-school club, and (3) focus groups, observations, and end-of-course evaluations conducted with students in the BIOS 497/897 'Communicating Science through Outreach' seminar class at the University of Lincoln, Nebraska. Year two data collection was completed from September 2013 - March 2014. Appendix includes survey.
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University of Nebraska-LincolnEileen Hebets
The purpose of this Summative Evaluation was to assess visitors’ use and perceptions of ‘Living with Hurricanes: Katrina & Beyond’ at the Louisiana State Museum (LSM) as an informal science experience. The exhibition is distinctive in that it is presented in a museum which has been primarily focused on history. The overall experience, affective impact and learning were evaluated for visitors leaving the exhibition. More specific questions of science learning were evaluated in mini-studies in Room 3. This report also examines the degree to which emotion affects informal learning in the museum
At the Maryland Science Center, a new permanent exhibition with a companion mobile game is focused on electricity. Multimedia Research, an independent evaluation firm, implemented a summative evaluation to assess how using the PowerUp! game in the exhibition influences engagement and knowledge acquisition. The evaluation collected timing and tracking observations and pre- and post-interview data from 18 ten-year-olds who used the game within the Power Up! exhibition area and 16 ten-year-olds who did not use the game. Game players experienced the Power Up! exhibition area differently from non
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Maryland Science CenterBarbara FlaggIlona Holland