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resource evaluation Media and Technology
This report summarizes evaluative findings from Computational Thinking in Ecosystems project, and the resulting product, i.e., a functional draft of a game called “The Pack.” Evaluative efforts included gathering feedback from key stakeholders—including members of the design based research (DBR) team members at the New York Hall of Science (NYSCI) along with advisors and project partners— about the game and the DBR process, as well as an independent assessment of the game via feedback from educators and a round of play-testing with youth.
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TEAM MEMBERS: Jennifer Borland
resource evaluation Public Programs
The National Federation of the Blind (NFB), in partnership with scholars from Utah State University and educators from the Science Museum of Minnesota (SMM), has developed the Spatial Ability and Blind Engineering Research (SABER) project to assess and improve the spatial ability of blind teens in order to broaden the participation of blind students in STEM fields. Activities began this summer (2018) with a week-long, residential engineering design program for thirty blind high school students at NFB headquarters in Baltimore. The evaluation focused on perceptions of process and measures of
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resource evaluation Professional Development, Conferences, and Networks
The STAR Library Network Phase 2 (STAR Net) brings inquiry-based STEM learning experiences to public libraries through six traveling exhibits, training for library staff and associated programming for library patrons, and a virtual community of practice for library staff and others interested in bringing STEM programming to libraries. In 2014, the National Science Foundation (NSF) awarded a four-year grant to the Space Science Institute’s (SSI) National Center for Interactive Learning (NCIL) and its partners—the American Library Association (ALA), the Lunar and Planetary Institute (LPI), the
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TEAM MEMBERS: Ginger Fitzhugh Sarah Armstrong Sheila Rodriguez Vicky Coulon
resource evaluation Professional Development, Conferences, and Networks
The STAR Library Network Phase 2 (STAR Net) brings inquiry-based STEM learning experiences to public libraries through six traveling exhibits, training for library staff and associated programming for library patrons, and a virtual community of practice for library staff and others interested in bringing STEM programming to libraries. In 2014, the National Science Foundation (NSF) awarded a four-year grant to the Space Science Institute’s (SSI) National Center for Interactive Learning (NCIL) and its partners—the American Library Association (ALA), the Lunar and Planetary Institute (LPI), the
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TEAM MEMBERS: Ginger Fitzhugh Sarah Armstrong Sheila Rodriguez Vicky Coulon
resource evaluation Public Programs
The Monterey Bay Aquarium is planning to redesign existing conservation-related interactives as well as add new experiences on the Aquarium floor. In preparation for this project, the Aquarium sought to gain a better understanding of visitors’ awareness of and engagement in conservation-related actions and responses to conservation-related messaging. The Aquarium contracted with MWA Insights to conduct a front-end evaluation study to help inform the planning for these conservation stations. Specifically, the evaluation sought to understand: Are visitors aware of issues affecting the
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TEAM MEMBERS: Maia Werner-Avidon Jennifer Rigney Elise Walmsley Cindy Serraino
resource evaluation Exhibitions
The Corning Museum of Glass contracted RK&A to conduct a summative evaluation of the temporary exhibition Glass of the Architects: Vienna 1900-1937. The goal of the study is to explore visitors’ experiences in the exhibition, which is a 1900-square foot exhibition situated within an expansive museum campus. RK&A collected 100 timing and tracking observations to provide an objective and quantitative account of how visitors experience the exhibition. The museum has historically collected timing and tracking observations for temporary exhibitions so the method allowed for comparisons to
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TEAM MEMBERS: Amanda Krantz
resource evaluation Media and Technology
The goals of the project were to build an understanding about the perception of career and technical education (CTE) as an option for middle school students in pursuing skill-based STEM-related careers, and to use that information to develop an innovative suite of digital tools designed to improve mentors’ and school counselors’ communication with middle school–aged students.
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TEAM MEMBERS: Ashley Lewis Presser
resource evaluation Media and Technology
“Monkeying Around: Digital Media and Parent/Child Engagement Resources to Increase Preschool Computational Thinking” is a new project that uses animation, live-action videos, and hands-on activities to support joint engagement of children and caregivers around computational thinking concepts and practices. WGBH, a leading producer of educational STEM media, developed prototypes of videos and hands-on activities around the project’s computational thinking learning goals for young children. Education Development Center (EDC), WGBH’s research partner for the project, conducted a small formative
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TEAM MEMBERS: Heather Lavigne Leslie Cuellar
resource research Public Programs
This paper summarizes a study from 1987 on the Exploratorium's Explainer program. The Explainers serve as the primary staff available to the public on the floor of the museum. The purpose of the study was to determine whether science museums, through such programs, can significantly affect students' social development, their attitudes toward science, and their interest in science, teaching and museums. The study examines the impact of the Exploratorium on a group of students who may spend as much time in the museum as in school, and examined the program to understand its impact on the
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TEAM MEMBERS: Judy Diamond Mark St. John Beth Cleary Darlene Librero
resource evaluation Media and Technology
Ruff Family Science is an exploratory project funded by the National Science Foundation (NSF) that aims to foster joint media engagement and hands-on science exploration among diverse, low-income parents and their 4- to 8-year-old children. Building on the success of the PBS series FETCH! with Ruff Ruffman, the project leverages FETCH’s funny and charismatic animated host, along with its proven approach to teaching science, to inspire educationally disadvantaged families to explore science together. More specifically, the project is undertaking a research and design process to create prototype
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TEAM MEMBERS: Mary Haggerty Heather Lavigne Jessica Andrews
resource evaluation Exhibitions
With funding from the Institute of Museum and Library Services’ (IMLS) Museums for America program, the Cincinnati Zoo & Botanical Garden (Zoo) undertook a process of improving the interpretive experience of its Wings of the World exhibit, which concluded in summer 2018. The updated exhibition sought to enhance families’ connections to nature and inspire them to become better bird neighbors, in direct alignment with the Zoo’s strategic planning. In collaboration with the Zoo, the Lifelong Learning Group (LLG) conducted formative and summative evaluation in spring and summer 2018. The
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TEAM MEMBERS: Shasta Bray David Jenike Dolly Hayde E. Elaine T. Horr Joe E Heimlich
resource evaluation Public Programs
The Multi-Site Public Engagement with Science—Synthetic Biology (MSPES) initiative was an Innovations in Development project funded by the National Science Foundation (DRL-1421179) through the Advancing of Informal STEM Learning program (AISL). MSPES promoted public engagement with science (PES)—a model of mutual dialogue and learning between public and scientist audiences—through the creation and distribution of PES kits to nearly 200 informal science education sites around the country. Kits included two types of learning experiences: (1) forum programs during which scientists and teen or
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