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resource project Media and Technology
Kinetic City After School is a two-year project that will produce a web-based after-school program for children ages 9-11. The on-line adventure will enable users to enter a virtual universe where a computer virus (Deep Delete) systematically attacks a new area of science each month (analogous to one of the 12 Project 2061 Benchmarks for Science Literacy). As students battle the virus, they learn Benchmarks learning goals. Each unit invites children to think about the problem, take action and reflect on their experience. The activities accommodate different learning styles and are supplemented by live audio chats with scientists and a self-assessment enables students to earn Kinetic City Power Points. Power Points can be donated to after school programs without computers and Internet access. These sites may in turn, exchange their accumulated Power Points to obtain computers, Internet service and a site license for "Kinetic City After School." Although the program is web-based, most of the activity extensions are done off-line. "Kinetic City After School" will be introduced to after-school sites with a two-day training workshop, with follow-up via phone meetings and site visits. Supporting materials will include a Leader Guide, Journal and Kinetic City Home Crew activity pages for use in the home.
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TEAM MEMBERS: Robert Hirshon
resource project Public Programs
National Video Resources, in collaboration with the American Library Association and the History of Science Society, is developing and implementing six-week discussion programs at 100 libraries across the country. The "Research Revolution and the Shaping of Modern Life" discussions will illuminate the organization and goals of scientific-technical work, the critical outcomes of research and development, the material and social byproducts of such work, and the ethical issues that sometimes result. During the program participants will screen and discuss documentary films on topics such as: an introduction to the rise of organized laboratory research and its results; new developments in quantum technologies and nanotechnology; recent developments in materials science and how artificially created materials have defined a modern way of life; the impact of genetic engineering and the Human Genome Project; medical imaging from x-rays to MRIs and CT-scans; and the science of meteorology and the problems of global climate change. Discussions will be lead by local scholars from Universities and research laboratories located near a participating library.
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TEAM MEMBERS: Sally Mason Robinson Timothy Gunn
resource project Media and Technology
The Science Museum of Minnesota (SMM) in collaboration with the Illinois State Museum (ISM), the St. Louis Science Center (SLSC), and the National Center for Supercomputing Applications(NCSA) at the University of Illinois in Champaign, Illinois, will form a museum consortium to develop two virtual reality interactive displays (River Pilot Simulator and Digital River Basin) and other web-based activities that focus on the Mississippi River. This group will be known as the Mississippi River Web Museum Consortium. Each museum will end up with both software modules that will lead visitors to the story of the River. The river's local presence will serve as an entry point for the visitors at each museum. The NCSA will contribute their access to and knowledge of powerful computer simulation, scientific visualization, and collaborations technologies that are usually restricted to research settings and rarely available to a museum audience or the general public. The Consortium will also develop a shared site on the WWW that will invite users to engage in guided inquiry that will deepen their understanding of the large, complex, and integrated river system. The science content underlying the project will include river hydrology and geomorphology, life sciences, environmental studies employing geographic information systems, and the physics of motion. The activities will address a number of the National Science Education Standards. Complementary programming linking these activities with formal education include a RiverWeb(tm) Posting Board and a RiverWeb(tm) Classroom Resource Guide.
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TEAM MEMBERS: Bonnie Styles
resource project Media and Technology
The Science Museum of Minnesota (SMM) in collaboration with the Illinois State Museum (ISM), the St. Louis Science Center (SLSC), and the National Center for Supercomputing Applications(NCSA) at the University of Illinois in Champaign, Illinois, will form a museum consortium to develop two virtual reality interactive displays (River Pilot Simulator and Digital River Basin) and other web-based activities that focus on the Mississippi River. This group will be known as the Mississippi River Web Museum Consortium. Each museum will end up with both software modules that will lead visitors to the story of the River. The river's local presence will serve as an entry point for the visitors at each museum. The NCSA will contribute their access to and knowledge of powerful computer simulation, scientific visualization, and collaborations technologies that are usually restricted to research settings and rarely available to a museum audience or the general public. The Consortium will also develop a shared site on the WWW that will invite users to engage in guided inquiry that will deepen their understanding of the large, complex, and integrated river system. The science content underlying the project will include river hydrology and geomorphology, life sciences, environmental studies employing geographic information systems, and the physics of motion. The activities will address a number of the National Science Education Standards. Complementary programming linking these activities with formal education include a RiverWeb(tm) Posting Board and a RiverWeb(tm) Classroom Resource Guide.
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TEAM MEMBERS: Christine Roman
resource project Exhibitions
A permanent exhibition entitled "Search for Extraterrestrial Life" will engage visitors at the New York Hall of Science in applying the fundamental biology of life on Earth to understanding the search for life elsewhere. The 4,000 sq. ft. exhibition and accompanying programs will engage visitors in learning more about the wide range of conditions that support life on Earth, and how these life requirements shape the search on Mars and other planetary objects for any existing life forms. In addition, the technologies and strategies that scientists are developing to detect any life elsewhere will be highlighted. It is expected that 500,000 visitors each year will participate with the exhibit and its associated programs. Another dissemination plan for the project will be posting fabrication drawings and scripts in readily accessible formats on the Internet. Copies of all computer interactives on electronic media will be available to science-technology centers, museums and other informal learning institutions.
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TEAM MEMBERS: martin weiss
resource project Media and Technology
Sesame Workshop, in collaboration with the Adler Planetarium & Astronomy Museum and the Beijing Planetarium, is planning a planetarium show and complementary materials for preschool-age children and their families, teachers and other caregivers. The planetarium show will be designed for use in the United States and China and will have the following goals: -- promoting positive attitudes among young children towards science; -- providing age-appropriate information about astronomy in an engaging, entertaining format; and -- fostering am understanding of one another among children in the two countries. During the planning phase, there will be three face-to-face meetings among the principals: at the Beijing Planetarium, at Sesame Workshop in New York, and at the Adler Planetarium in Chicago. The purpose of these meetings will be to determine: -- What is the appropriate educational content for the show and complementary materials and what does research with children say about it? -- How does this type of project best reach preschool audiences? -- Is there a need or opportunity for producing alternative language or dialect versions of either the English or Mandarin versions of the show and complementary materials? -- What issues or problems affect the design of the show and complementary materials? -- What are the implementation issues? Particular attention will be given to exploring how the project might include cross-cultural information in the show and complementary materials, and how the cross-over characters (Da Naio appearing in the English version; Big Bird in the Mandarin version) might be included in the design.
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TEAM MEMBERS: Joel Schneider
resource project Exhibitions
The Children's Museum of Houston, in cooperation with Scholastic Entertainment, the National Weather Service and the American Meteorological Society (AMS), will develop, produce and nationally circulate two (2) copies of a 2,500-sq.ft. interactive exhibit. Using the popular icon of the Magic School Bus, the exhibit will take young children on a journey of discovery to explore the science involved in the Earth's weather. The exhibit, "The Magic School Bus Gets Weather Wise," and accompanying educational materials and programs will be bilingual in Spanish and English and will support national and Texas standards for science and mathematics learning for children aged 5-10. It is estimated that the exhibit and programs will serve 2,000,000 children and adults in 36 national venues over six (6) years. Weather Exploration Stations will precede the exhibit to encourage community engagement prior to the exhibit's arrival at the host venue. AMS scientists, local meteorologists and media weathercasters will assist visitor experiences and help museums with strategies for publicity campaigns and development of local programming. The visiting audiences of children and their families will learn meteorology is a study of weather, there are different types of weather, a variety of tools are used in predicting weather and the water cycle plays a role in weather events. Visitors will read data from maps, graphs, thermometers, anemometers, experiment with variables and model weather conditions using interactive exhibit components.
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TEAM MEMBERS: Cheryl McCallum
resource evaluation Exhibitions
The University of Pennsylvania Museum has received a grant from the Philadelphia History Exhibitions Initiative (PHEI) to plan an exhibit on human evolution. The exhibit and associated educational programs will be produced and exhibited in Philadelphia and then travel to other venues across the United States. The working title for the exhibition is Being Human: A Design in Process. The University Museum contracted with Minda Borun, Museum Solutions, to conduct and interpret a series of focus groups with significant audience segments to assess their knowledge, preferences, and feelings about
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TEAM MEMBERS: Minda Borun University of Pennsylvania Museum
resource project Media and Technology
Building on an institution-wide strategic initiative to interpret the process of science for informal learners of all ages, the Museum of Science will work over four years to develop, evaluate and implement a project to communicate the processes of science through weather forecasting. The project is based on the idea that processes involved in short-term weather forecasting are basic to the process of science. MOS proposes to create a 1,800 square foot exhibit, programs for students and teachers, an interactive website, and one-minute television spots aimed at helping people understand weather forecasting. The project is grounded in MOS strategic commitment to engaging people in the activity of science and the use of new technologies. The major component of the project is an exhibition of weather in which visitors will learn how to forecast the weather over the next few hours using different levels of technology, including naked eye observations, data from weather maps, and real-time images from space satellites and ground radar stations. Ancillary programs include educational materials for over 100 WeatherNet schools in New England, an interactive website that will reach several hundred thousand users, and television spots on the process of weather forecasting to be aired on WBZ-TV Channel 4. Over the course of its life the project will engage several million children and adults in the process of science.
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TEAM MEMBERS: Cary Sneider Mishelle Michaels Daniel Barstow
resource project Exhibitions
The San Diego Society of Natural History (SDSNH) will design, fabricate and install a 9,000 square foot permanent exhibition exploring the fundamental scientific concepts of paleontology, geology, biology and ecology as they pertain to prehistoric southern California and the peninsula of Baja California. Playing the role of paleontologist, visitors will be invited to ponder a mystery, explore the setting, examine the evidence, and use scientific tools to discover answers. Carefully crafted settings will support exploration that engages learners of all ages at levels for both novice and experienced learners. Visitors will discover how natural patterns reveal natural processes, and examine the relationship between past, present and future. Focused activities will enable visitors to exercise their skills of observation and critical thinking, with exhibits that promote learning in a family context. The exhibits and activities focus on the Museum's collections and research, and are grounded in comprehensive visitor research supporting exhibit development. The exhibition and related science education materials will demonstrate how these fundamental concepts can be investigated in a regional setting. Visitors will extend their learning experience beyond the museum through a content-rich interactive website, a popular book on regional geology and paleontology, and related public programs and fossil displays at regional nature centers near the actual discovery sites. Exhibition planning, program evaluation and visitor research will be widely disseminated as contributions to the literature on best practices for interpretation of prehistoric life and landscapes.
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TEAM MEMBERS: Paisley Cato Ruth Shelly
resource project Exhibitions
The American Museum of the Moving Image is refurbishing the traveling exhibit, "Behind the Screen: Making Motion Pictures and Television." The exhibit, which focuses on the science and technology underlying movies and television, opened at the World Financial Center in New York City and subsequently traveled to the Kulturhuset in Stockholm, Sweden and the Technisches Museum in Vienna, Austria. It currently is at the Exploratorium in San Francisco and is scheduled to travel to COSI Toledo, Ohio in October 2001. The American Museum of the Moving Image has requests for the exhibit from the Science City, Kansas City; the Franklin Institute, Philadelphia; and the Museum of Science, Boston. However, in order for the exhibit to travel to venues beyond the Exploratorium, it needs to be refurbished and upgraded. This grant provides the funds for the exhibit to remain viable and to travel to additional venues.
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TEAM MEMBERS: Rochelle Slovin
resource project Exhibitions
Chabot Space and Science Center is developing and organizing a major traveling exhibit called "Dragon Skies: Astronomical Instruments of Imperial China." The exhibit will consist of nine Chinese astronomical instruments, dating between 1439 and 1744, as well as 25 smaller artifacts. In addition, a variety of interpretive materials and activities will be developed to enhance the exhibit. The PI, Michael Reynolds, has visited the Ancient Beijing Observatory and begun initial conversations with the staff there, resulting in tentative collaboration agreements. Subsequent to that visit, the Ancient Beijing Observatory has already determined which original instruments will be able to travel, has replicated several exhibits, and has compiled a collection of additional artifacts that will enhance the exhibit. The planning phase will be carried out by staff from Chabot, the Beijing Ancient Observatory, the Chinese Astronomical Society, and a team of advisors. Planning activities will include: Decide which aspects of exhibit development will be taken on by each partner; Determine what ancillary materials will need to be developed; Establish what interactive activities, such as hands-on activities or computer kiosks, will enhance the project; Determine what multimedia programs, such as an audio tour or planetarium shows, will increase the impact of the exhibit; Determine the translation needs for the exhibit and for the supplemental materials and programs; Arrange the logistics for the traveling exhibit; Establish criteria for venues that might display the exhibit and identify potential sites.
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TEAM MEMBERS: Michael Reynolds