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resource project Media and Technology
This project team will develop and test a prototype of Planet 3, a multi-media online platform to apply real world problems (e.g., pollution, overpopulation) to middle school earth and life science learning. The prototype will include videos, simulations, and games to allow opportunities for students to explore problem sets, collect and analyze data, and draw conclusions. At the end of Phase I in a pilot study with two classrooms, the researchers will examine whether the prototype functions as planned, where teachers can implement the prototype within classroom practice, and if students are engaged while examining real-world problems.
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TEAM MEMBERS: Albert Lin
resource project Media and Technology
This project team will develop and test a prototype an online platform to facilitate engineering project challenges within K–12 classrooms across many schools. The prototype will include a content management platform to enable a high volume of challenges for students to conduct projects on a broad range of STEM topics, such as computer coding, digital modeling, or producing simulations. In a pilot study with one school, the researchers will examine whether the prototype functions as planned, whether teachers are able to incorporate challenges within instruction practice, and if multiple classrooms are able to participate in a challenge and produce a product that in response to a challenge.
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TEAM MEMBERS: Deanne Belle
resource project Media and Technology
In prior research and development, the project team and partners developed Cyberchase, a multimedia story-based series for students to practice and learn math. Researchers will develop and test a prototype of a mobile app-based fractions game to be integrated within the multimedia series. The prototype will adjust to students of different skill levels, and will present fractions in different representations (pictures, numbers, and words) to support different modes of learning. In the Phase I pilot, researchers will work with two grade 3 classrooms, and will examine whether the prototype functions as planned, if teachers are able to integrate the game into classroom practice, and whether the prototype shows promise for improving student learning of fractions.
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TEAM MEMBERS: Gary Goldberger
resource evaluation Media and Technology
As part of the development work of Latina SciGirls, the independent evaluation firm Knight Williams Inc. conducted a front-end evaluation focused on gathering input from the project’s primary public audiences (Latina girls and their parents/guardians) and professional audiences (the project’s advisers and partners). Appendix includes logic model.
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resource research Public Programs
Are your supporters and audiences getting benefits that are different from the impacts your mission desires? I believe that museums are valued for a wealth of beneficial results beyond their focused missions, and that studying the alignment between a museum’s intentions and its results can improve a museum’s impact and performance.
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TEAM MEMBERS: John W. Jacobsen
resource evaluation Exhibitions
The National Museum of the American Indian, NY (NMAI-NY) contracted RK&A to conduct a two-phase formative evaluation of the museum’s upcoming Native New York exhibition. The study’s objectives for walk-in visitors and teachers were to understand their baseline knowledge, what piques their interest, potential barriers (confusion or misunderstanding), strategies to help make personal connections, and how/if they understand exhibition outcomes (such as appreciate who Native Americans are today and understand that Native peoples have powerfully shaped and defined New York’s geography, economy, and
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TEAM MEMBERS: Cathy Sigmond Stephanie Downey Sam Theriault
resource research Public Programs
The Welcoming Guidelines Task Force was launched in 2014 to compile preferred practices for museums to use in working with LGBTQ professionals and communities. These practices are organized across functions and areas of professional practice with the goal to create a workable document that can be used by professionals and institutions of all kinds. The Guidelines are envisioned as a checklist/assessment that can be applied by individual LGTBQ museum professionals and our allies as a resource to effect change at institutions that serve LGBTQ persons and families and employ LGBTQ staff and
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TEAM MEMBERS: Michael Lesperance
resource research Media and Technology
Given the importance of learning to economic and life success, this review seeks to broaden the conception of learning beyond traditional formal education. Learning occurs every day in many ways and in a range of settings. This broad scope of learning--termed "informal learning"--is increasingly important in the rapidly changing knowledge economy. As such, in this review paper, we examine the different types of informal learning, their opportunities and challenges, and their issues of access and equity. Spanning multiple disciplines, e draw particular attention to the workplace and adult
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TEAM MEMBERS: Michelle Van Noy Heather James Crystal Bedley
resource research Public Programs
This paper aims to contribute to the ongoing efforts of the museum sector to build a museum perspective of innovation. More specifically, the paper presents a new framework for innovation in museums called the Museum Innovation Model (MIM). The model emerged as a result of Ph.D. research that included a number of museums in the United States and the United Kingdom. The theoretical framework of the model is based on three concepts—open innovation, social enterprise, and social innovation—each of which, the research observed, are growing trends in the museum sector. The proposed paper offers an
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TEAM MEMBERS: Haitham Eid
resource research Public Programs
This is an extended discussion of the question that appeared in the Viewpoints department of the January/February 2016 issue of Dimensions magazine. It presents perspectives from museums and science centers on using out-of-the-box methods to attract visitors.
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TEAM MEMBERS: Emily Schuster
resource research Public Programs
Today’s science centers are becoming more aware of changes in their local contexts and are concerned about playing a role in building and contributing to society. The Mechelen Declaration, resulting from the Science Centre World Summit 2014 held in Mechelen, Belgium, clearly expresses this commitment with two of its goals (SCWS, 2014): 1. “We will investigate how to engage even more effectively with local communities and increasingly diverse audiences.” 2. “We will take the lead in developing the best methods for engaging learners and optimizing their education in both formal and
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TEAM MEMBERS: Claudia Aguirre
resource research Public Programs
This is a supplement to an article that appeared in the March/April 2016 issue of Dimensions magazine. We asked science centers, museums, and aquariums to share how they are making their facilities and their practices more green and energy efficient, and how they have used these efforts to educate their visitors and communities about energy efficiency and sustainability.
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TEAM MEMBERS: Emily Schuster