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resource project Public Programs
Chicago's DuSable Museum of African American History will develop and present the "Exploration of African American Physicians and Surgeons" project with an overall goal to expose young people in the community to the opportunities and benefits of STEM education. Project components will include educational programming, lectures, and an historical exhibition revolving around African American contributions and achievements within the world of medicine. The exhibition will focus on work of Dr. Daniel Hale Williams, the founder of Chicago's Provident Hospital, the first non-segregated hospital in the United States. Dr. Williams was the first general surgeon to perform a documented and successful pericardium surgical procedure to repair a wound. The project's educational programming will explore the ways in which other African American doctors broke down racial barriers within the field of medicine.
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TEAM MEMBERS: Cecil Lucy
resource project Media and Technology
Development of a prototype of an immersive game set in 17th-century London that explores the relationship between science, culture, and history.

The Chemical Heritage Foundation (CHF) is developing Age of Alchemy, a game exploring alchemy’s “Golden Age” in Europe during the 1600s. In this era, alchemy was not a fool’s quest for riches and eternal life: it provided economic opportunity, invited curiosity, and examined relationships between humankind and the natural world. Alchemy formed our current ideas about experimental scientific practices and paved the way for modern chemistry. It also impacted period literature, visual art, and music and continues to excite public imagination. Age of Alchemy draws on CHF’s collections of alchemical art and rare books to produce a visually rich and historically accurate experience, awakening empathy for past individuals who used experimental work to navigate society. During this prototyping phase, we will work with playtesters and our advisory team of experts to shape key game mechanics and assess levels of audience engagement and the successful communication of our humanities themes.
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TEAM MEMBERS: Erin McLeary
resource project Exhibitions
BHS is requesting NEH funds to support its newest exhibition, Sick: Seven Diseases That Changed Brooklyn, which, along with complementary education programs, public programs, and a project website, aims to reveal to diverse audiences that conceptions of illness and health are a manifestation of not just biology, but beliefs, institutions, and identity. Sick will use Brooklyn’s rich history to show how concepts of illness and wellness have transformed over 400 years with a focus on seven different diseases. Topics range from smallpox and Native Americans in the seventeenth century; to devastating nineteenth-century outbreaks of cholera in the growing city of Brooklyn; to pharmaceutical innovations that would grow into global corporations; to local doctors and nurses, activists, and communities who fought disease and redefined caregiving; to the experiences of a diverse group of borough residents and their families during the earliest days of HIV/AIDS; and more.
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TEAM MEMBERS: Julie Golia
resource project Exhibitions
Planning for a permanent exhibition examining the role of horse-drawn vehicles in American life in the 19th and early 20th centuries.

A World Before Cars represents the latest phase of a major redesign of the LIM’s carriage museum, which contains one of the largest and finest holdings of horse-drawn vehicles and related transportation artifacts in the country. Utilizing the expertise of skilled consultants and the highly-regarded H. Lee Skolnick Architecture and Design Partnership, the LIM will plan an interpretive gallery composed of hands-on activity areas that explore the experiences of carriage riding/driving, the integral role of horses in 19th-century America, and the ways in which carriage design innovations informed and influenced automobile design. From a ride simulation exercise to interactive computer kiosks and a comparative display of carriage and automobile parts, this new gallery will be designed to engage a variety of different visitor age and experience levels, providing an immersive entry into the world of carriages, and the unexpected ways in which they connect to our modern lives.
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TEAM MEMBERS: Joshua Ruff
resource project Exhibitions
The New Bedford Whaling Museum (NBWM) will develop a traveling exhibition titled A Spectacle in Motion: The Grand Panorama of a Whaling Voyage ‘Round the World. This exhibition features one of the longest and most distinguished paintings in the United States, the 1,275’ Grand Panorama of a Whaling Voyage ‘Round the World, an authentic and arresting depiction of a 19th-century whaling voyage. Painted by two New Bedford artists, the Panorama travelled the United States between the 1850s and 1870s as a moving picture show. It has not been shown in its entirety or as it was originally intended since the 1870s. The Panorama contains broad content related to history, industry, and geography, and conveys themes of globalization, cultural diversity, popular literature, and visual culture. The traveling exhibition will debut in New Bedford, MA in 2018, and then travel to Mystic, CT in late 2018. The project also includes the development of digital content and educational programs.
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TEAM MEMBERS: Christina Connett
resource project Exhibitions
Planning for the reinterpretation of the museum’s Egyptian collection that would explore the intersection of human and natural histories in ancient Egypt.

Building on Carnegie Museum of Natural History’s (CMNH) current NEH Digital Projects for the Public Discovery Grant, this exhibition grant will allow CMNH to begin planning for its multi-phase exhibition, Egypt on the Nile. As part of the project, CMNH will: convene a team of expert scholars and scientists to refine current research themes and generate new humanities and scientific knowledge through which the public can connect their contemporary experiences with the human and natural history of ancient Egypt; form and consult a community focus group for audience input; identify anthropological and natural sciences collections for the exhibition; and evaluate CMNH exhibitions, conservation, and storage considerations and costs. To carry out these goals, the Project Director will lead committees in a series of meetings and two workshops held in Pittsburgh to produce exhibition designs and a draft script along with plans for outreach, marketing, and evaluation of the final exhibition.
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TEAM MEMBERS: Erin Peters
resource project Media and Technology
Production of an immersive website exploring the history, culture, and archaeology of the Giza plateau.

The Giza Project at Harvard University plans to build the full-scale version of its forthcoming public website, Digital Giza. Using the tools of the future to study the past, this free online resource will integrate diverse primary documentation from over 100 years of international archaeological research in Egypt with a scientifically-informed 3D immersive computer model of the whole Giza Plateau, including the pyramids, temples, settlements, and surrounding cemeteries. Through various “digital archaeology experiences,” visitors to the site will engage with new forms of interpretation and story-telling based on Giza materials digitally embedded and clearly contextualized in their original spatial settings. The Giza Project’s ultimate deliverable will be a powerful new online education and research tool for the world community at all levels of expertise: an interactive website and virtual environment encouraging exploration into Egyptological, historical, and broader humanities themes.
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TEAM MEMBERS: Peter Der Manuelian
resource research Public Programs
This paper presents the first study ever conducted on the profile of visitors to the Museum of Human Evolution of Burgos (Spain), which exhibits the finds of the Atapuerca archaeo-paleontological sites. The research was guided by the principles of public communication of science and the methodology of the studies on museum visitors. The analysis reveals a positive perception; the Museum is associated with the sites and they are valued as cultural heritage. Complaints are very limited but useful to produce a set of recommendations to further improve the exhibition. In addition, the findings are
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TEAM MEMBERS: María Eugenia Conforti María Gabriela Chaparro Pamela Degele Juan Carlos Díez Fernández-Lomana
resource research Media and Technology
At the beginning of May, 2018, the European Commission has presented its proposal for Horizon Europe, the framework programme which defines priorities and budget distribution for the future of European Research and Innovation (2021–2027). The announcement has raised concerns within the community of stakeholders engaged in Responsible Research and Innovation (RRI), a democratization process leading to connecting science to the values and interests of European citizens by mean of participatory processes. Through this flash commentary we aim at providing a wide range of arguments, as well as
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TEAM MEMBERS: Marzia Mazzonetto Angela Simone
resource evaluation Public Programs
The New Jersey Historical Commission (NJHC) initiated the Understanding Communities Study with the goal to better understand how New Jersey history and history organizations can be more inclusive for all. NJHC contracted RK&A for the first phase of the study to conduct focus groups with members of Hispanic and Latino communities in New Jersey. NJHC plans to expand the study to other communities in the future. The New Jersey Center for Hispanic Policy, Research and Development served as advisors in the project. With support from NJHC partners, RK&A conducted three focus groups with
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resource evaluation Public Programs
The National Building Museum contracted RK&A to conduct an evaluation Investigating Where We Live (IWWL), a long-running program that has brought together creative youth in the Washington, D.C. area every summer since 1996 to explore, document, and interpret the local built environment. The study goal was to examine program strengths and challenges to help NBM strategically plan for the program’s future. How did we approach this study? To hear a variety of perspectives on the program, RK&A conducted in-depth telephone interviews with a number of stakeholders with different
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resource project Media and Technology
This Research Advanced by Interdisciplinary Science and Engineering (RAISE) project is supported by the Division of Research on Learning in the Education and Human Resources Directorate and by the Division of Computing and Communication Foundations in the Computer and Information Science and Engineering Directorate. This interdisciplinary project integrates historical insights from geometric design principles used to craft classical stringed instruments during the Renaissance era with modern insights drawn from computer science principles. The project applies abstract mathematical concepts toward the making and designing of furniture, buildings, paintings, and instruments through a specific example: the making and designing of classical stringed instruments. The research can help instrument makers employ customized software to facilitate a comparison of historical designs that draws on both geometrical proofs and evidence from art history. The project's impacts include the potential to shift in fundamental ways not only how makers think about design and the process of making but also how computer scientists use foundational concepts from programming languages to inform the representation of physical objects. Furthermore, this project develops an alternate teaching method to help students understand mathematics in creative ways and offers specific guidance to current luthiers in areas such as designing the physical structure of a stringed instrument to improve acoustical effect.

The project develops a domain-specific functional programming language based on straight-edge and compass constructions and applies it in three complementary directions. The first direction develops software tools (compilers) to inform the construction of classical stringed instruments based on geometric design principles applied during the Renaissance era. The second direction develops an analytical and computational understanding of the art history of these instruments and explores extensions to other maker domains. The third direction uses this domain-specific language to design an educational software tool. The tool uses a calculative and constructive method to teach Euclidean geometry at the pre-college level and complements the traditional algebraic, proof-based teaching method. The representation of instrument forms by high-level programming abstractions also facilitates their manufacture, with particular focus on the arching of the front and back carved plates --- of considerable acoustic significance --- through the use of computer numerically controlled (CNC) methods. The project's novelties include the domain-specific language itself, which is a programmable form of synthetic geometry, largely without numbers; its application within the contemporary process of violin making and in other maker domains; its use as a foundation for a computational art history, providing analytical insights into the evolution of classical stringed instrument design and its related material culture; and as a constructional, computational approach to teaching geometry.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Harry Mairson