In fall 2019, the Bell Museum received funding via a NASA TEAM II grant to create Mars: The Ultimate Voyage, a full-dome planetarium show and accompanying hands-on activities that focus on the interdisciplinary roles that will be needed to send humans to Mars. This report from Catalyst Consulting Group presents the findings from the summative evaluation completed in March–May 2023.
This report is the summative evaluation of Moon Adventure Game. The Moon Adventure Game is a challenge-based immersive game, inspired by “escape room” experiences, which asks visitors to take on activities to help them think about what people might need to live and work on the Moon.
This project includes the development of a toolkit of new hands-on facilitated museum activities, and a mobile app with both app-based activities and do-it-yourself (DIY) activities. This evaluation report focuses on the formative evaluation of three app activities that are being added to the DIY app series.
This project includes the development of a toolkit of new hands-on facilitated museum activities, and a mobile app with both app-based activities and DIY activities. The toolkit expands on the Explore Science series from the NISE Network and will be distributed to 350 NISE Network partner sites. This evaluation report focuses on the formative evaluation of the facilitated museum activities at the Science Museum of Minnesota.
Life on the Edge is a traveling exhibition focused on educating children ages 8-14 and their families about how understanding Earth’s extreme environments helps us search for life in space. Created by Sciencenter in Ithaca, NY, the big idea of the exhibition is: “our exploration of extreme environments expands our understanding of life on Earth and the possibilities for life in our solar system and beyond.” Through five unique exhibit sections, the exhibition offers visitors information, activities, and questions focused on scientific exploration and discovery, life in space, and the origins
The Institute for Native Pacific Education and Culture will address low science and math proficiency achievement rates for Native Hawaiian students by designing more relevant STEM learning activities. The INPEACE Indigenous Science Center’s Mahina Exhibit Project will create three exhibit designs with learning objectives targeted for students ages 4-14. Focused on the Mahina (moon), the exhibits and related activities will be designed to be enjoyable and thought-provoking for Native Hawaiian communities to engage in STEM learning through a framework that is familiar. Through consultation with experienced exhibit designers, the science center’s staff will gain a stronger understanding of best practices in exhibit design, and indigenous communities will benefit from approaches that translate their own histories into relevant and fun STEM learning experiences.
The Michigan Science Center will purchase a portable planetarium that will bring planetarium shows to more than 2,000 children through its Traveling Science Program. The museum plans to take the programs to 10 schools and 8 libraries in Metro Detroit and 6 libraries in northern Michigan. They will deliver the portable planetarium shows in coordination with the museum’s long-standing “Scopes in the City” program, which allows people to use telescopes to see the night sky. The program also will expose students to Michigan’s growing aerospace industry and help increase their interest in earth and space science.
The Carnegie Science Center will contribute to the reinvigoration of planetarium programming nationwide by creating and sharing three multifaceted productions combining live theatre and science education. The "Cosmic Cookbook" will be a free online digital toolkit for planetarium educators designed to delight audiences, inspire the next generation of scientists, and promote a scientifically literate community. Targeting elementary school students, each show will include theatric, character-driven scripts for presenters; digital media assets for planetarium producers, including original full-dome content; and how-to guides for live demonstrations and storytelling. The museum will pilot and evaluate each show with students from local underserved schools and incorporate feedback before distribution for other planetariums across the country. The museum will release video tutorials on teaching science and theatric presentation, webinars, and script updates throughout the lifespan of the project to foster sustained replication of the programs.
The Children's Museum of Wilmington will renew and expand its STEM All-Stars program for at-risk and underserved youth to enhance and apply their knowledge of STEM concepts in a fun, safe, and contemporary learning environment. Twice per month from January through May in 2019 and 2020, a third-grade class will visit the Children's Museum of Wilmington for two-to-one student to faculty ratio workshops exploring states of matter, the wonders of the solar system, various science career paths, and more through activities which complement the NC Science Standard Curriculum. Students will document their workshop experiments, hypotheses, and findings in personal journals. Project goals include improving students' competence in STEM concepts, nurturing student enthusiasm for STEM subjects, and encouraging students to pursue careers in STEM-related areas. Teachers will be asked to participate in two assessments per year to evaluate the STEM All-Stars' impact on student interest and learning.
The Habitot Children's Museum will renovate its Rocketship and Mission Control exhibition to increase functionality, making it more accessible and interactive for parents, caregivers, and children. With input from the community and a professional advisory group of museum professionals, early learning specialists, space scientists and parents, the museum will refurbish, update, and improve exhibition access for children with special needs by completing previously identified universal design requirements; adding interactive components that support young children's need for open-ended, play-based experiences to build strong STEM learning foundations; and addressing adult visitors' needs to have defined roles in exhibition spaces to better engage with their children. A customized, observation-based evaluation tool will be used to measure the identified project outcomes.
The Formative Evaluation for the Mars Habitat exhibit was conducted to gather visitor feedback on a prototype of the exhibit component. Data was collected in three rounds, and the exhibit component was updated as necessary between rounds. Evaluation questions focused on understanding if visitors knew what to do while at the Mars Habitat exhibit, how visitors interacted with both the exhibit and each other, and if visitors walked away with an understanding of the intended activity goals. These were explored through both observation and a follow-up interview. This report summarizes findings