Peer production projects involve people in many tasks, from editing articles to analyzing datasets. To facilitate mastery of these practices, projects offer a number of learning resources, ranging from project-defined FAQsto individually-oriented search tools and communal discussion boards. However, it is not clear which project resources best support participant learning, overall and at different stages of engagement. We draw on Sørensen's framework of forms of presence to distinguish three types of engagement with learning resources: authoritative, agent-centered and communal. We assigned
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Corey Brian JacksonCarsten OsterlundKevin CrowstonMahboobeh HarandiLaura Trouille
This poster was presented at the 2014 AISL PI Meeting held in Washington, DC. It discusses the second season of SciGirls, a multimedia project designed to encourage and empower more girls to pursue careers in STEM.
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Twin Cities Public TelevisionRita Karl
This research and development project would inform and engage audiences (especially middle school age girls) about the fundamental research under investigation at the Large Hadron Collider (LHC) at CERN in Geneva, Switzerland. A research plan and summative evaluation will fill a gap in what is known about the public's perception and understanding of the LHC/particle physics and include studies on girl's interest and engagement. Deliverables include a 40 minute giant screen film (3D/2D), full dome planetarium film, an interactive theater lobby exhibit, website, mobile app, materials and professional development workshops for educators. The giant screen film will use scientific visualizations and artistic interpretation to reveal compelling scientific stories recreating conditions following the Big Bang and the discovery in 2012 of the Higgs boson. CERN is providing unprecedented access to the collider and particle detectors including filming inside the 17 mile long underground tunnel while it is closed for upgrades in 2013-2014. There are 8 partner science museums (7 with planetariums) that will show the film/exhibit and serve as sites for research, evaluation, and outreach to underserved audiences ( Adventure Science Center, Carnegie Science Center, The Franklin Institute, Liberty Science Center, OMSI, Orlando Science Center, the Smithsonian, and the St. Louis Science Center). Additional distribution/marketing channels include giant screen theaters, planetariums, DVD, and social social media. Launch is targeted for 2016. Learning outcomes will focus on increasing awareness and interest in the LHC and increasing young people's engagement and excitement about the nature of scientific discovery. The research on girl's engagement and interest in physics will fill a gap in field. The project deliverables are projected to reach large audiences through national distribution of the giant screen film, the planetarium show, the exhibit, 3D/2D Blu Ray and DVDs, and access on computers, tablets, and other mobile devices.
The New York Hall of Science, in collaboration with the Tufts Center for Engineering Education, the Learning Games Network, and New York City departments of education and of parks and recreation, is creating and testing two innovative science games to support student learning about frictional force and linear motion. SciGames integrates rigorous, highly motivating, data collection activities conducted in museum and playground settings, with in-depth data analysis and additional scientific investigation in the classroom. The primary goals of the SciGames project are to increase student motivation and interest in science and improve student learning about core physical science concepts. This exploratory project targets underrepresented urban students and their teachers from 20 schools in New York City (NYC) and through its partnership with NYC department of parks and recreation has great potential for scale-up throughout NYC, as well as dissemination to other urban communities. The SciGames model creates experiences for students that build on the positive, fun, free-choice learning characteristics of informal settings; promotes learning through repeated game-like experimentation and play; and supports students' sustained interest and learning in science classrooms where core concepts are formalized. The project is based on four design principles: (1) SciGames turns students' informal experiences into a game, (2) SciGames makes science content an integral part of game play, (3) SciGames generates data for further analysis during game play, and (4) SciGames, through the use of digital apps, supports students inquiring into data back in their classrooms. Researchers are developing the games using rigorous, well constructed, iterative cycles of design, development, testing, evaluation, and revision with different groups of NYC students and teachers. Pre and post data on students\' science learning and affect are being used to inform the design cycles. Over a two-year period, SciGames will produce two science games and associated digital apps, and a portable kit that supports game implementation, data collection and analysis. SciGames is an important experiment, combining the informal, engaging aspects of play with more formal science investigation to encourage and sustain the interest, participation, and learning of underrepresented students in STEM. This project has the potential to transform how we think of and structure science learning for middle school students.
Thinking SMART is a comprehensive five-year program that will encourage young women to pursue careers in science, mathematics and technology. The project focuses on girls ages 12-18, and will especially target those who are underserved and underrepresented in the sciences, including girls from diverse backgrounds and persons with disabilities. Key elements include four science/engineering module options, a two-tiered mentoring component, training, resource materials, online activities and an awards program. The modules (Material Girls, Eco Girls, Galactic Girls, Net Girls), focus on engineering, ecology, physics and computer science respectively, and will be aligned with national standards. The modules are implemented during the school year and include weekly programming, a summer camp and a spring "Women in Science and Engineering" conference organized by girls. Weekly meetings are augmented by online activities, in which girls interact with other participants and mentors, publish reports and obtain career information. Additionally, participants who complete all four modules are eligible to become paid mentors for younger participants. Five publications will be produced to support the program, including manuals for mentors (both adults and youth), module activities, a parent guide and a guide for implementation sites on community partnerships. Thinking SMART materials will be developed and piloted tested at eight sites in conjunction with Girls, Inc. affiliates in Nashua, NH, Worcester, MA, Oakridge, TN and Shelbyville, IN, with input from the Society of Women Engineers. Extensive training will also be provided for pilot programs and future dissemination. Finally the E3 Awards Program will motivate implementation sites to create high quality local programs. It is anticipated that more than 1,500 Girls, Inc. affiliates will adopt "Thinking SMART."
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Brenda StegallJanet StantonHeather Johnston NicholsonShalonda MurrayJoe Martinez
Rosemarie Reed is producing a one-hour documentary film about the life and accomplishment of Lise Meitner, the Austrian born physicist whose pioneering work in nuclear physics contributed to the discovery of nuclear fission, which led to the creation of the atomic bomb. Rosemarie Reed Productions, Ltd., is requesting a planning grant of $50,000 to conduct research, secure visuals, develop a treatment, and do preliminary formative evaluation of the treatment for this film. An examination of Meitner's life and work will help correct the inaccuracies and injustices that have distorted the legacy of one of the founders of the modern nuclear age and address the need for the recognition of women in science. The film will also offer stufents insight into the social, political and scientific events of the first half of the twentieth century and will introduce audiences to the work and thought of such key figures as Albert Einstein, Enrico Fermi, Niels Bohr, Max Planck and Otto Hahn. The project will be informed by an advisory board comprised of leading experts in Meitner studies and theoretical physics; formative evaluation will be conducted by Georgia Institute for Technology.
KCTS Television is producing 20 new programs for the third season of "Bill Nye the Science Guy." The series, which has received an enthusiastic public response, will continue to be on PBS stations during the week and syndicated to commercial stations on weekends. The twenty topics for Season range from earth science, to physical science, to life science, to technology and include programs on such diverse subjects as spiders, time, life cycles, inventions, flowers, architecture, computers, probability, invertebrates, and forensics. Outreach activities for the third season are designed an emphasis on reaching out to new audiences, especially girls and children of color. The Season III outreach components consist of: o "The Big News of Science" - a newsletter distributed through youth serving organizations as well as being mailed directly to viewers at home o An at-home science kit - an easy to use kit that enables children and their families to perform science experiments together at home. Two-thirds of the kits to be distributed directly to youth and one-third will be distributed to children participating in afterschool and community programs. o Teacher's Kit - to be distributed to fourth grade teachers nationwide. o Special appearances - As Bill Nye's schedule permits, he will present a live, traveling science demonstration show in selected urban communities. The programs will be based at science museums, community centers, or similar venues and will include an explanation about the science content of the series, and demonstrations of science experiments where children are invited to participate. o A PBS station outreach kit - This material will provide PBS outreach and education staff with programs, tips for developing local science outreach projects, and a list of informal science resources. The staffing for Season III will remain basically the same as it has been for Seasons I and II. Bill Nye will remain as Chief Writer and Host, Elizabeth Brock will continue as Executive Producer, and James McKenna and Erren Gottlieb will remain the series producers.
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TEAM MEMBERS:
Elizabeth BrockJames McKennaErren GottliebWilliam Nye