Described by Wohlwend, Peppler, Keune and Thompson (2017) as “a range of activities that blend design and technology, including textile crafts, robotics, electronics, digital fabrication, mechanical repair or creation, tinkering with everyday appliances, digital storytelling, arts and crafts—in short, fabricating with new technologies to create almost anything” (p. 445), making can open new possibilities for applied, interdisciplinary learning in science, technology, engineering and mathematics (Martin, 2015), in ways that decenter and democratize access to ideas, and promote the construction
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TEAM MEMBERS:
Jill CastekMichelle Schira HagermanRebecca Woodland
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. The project will develop and research, as a feasibility study, a series of art-inclusive, pop-up Science, Art, Technology, Engineering, and Mathematics (STEAM) makerspaces in a high-poverty, primarily rural county in Oklahoma. A makerspace is a collaborative work space inside a library, school or other community space for making, learning, exploring and sharing that uses high tech to low tech tools. The makerspaces will be temporary workshops that are developed through a community planning process that assesses the needs and interests of citizen stakeholders. Scientists, artists and other experts will work together with the community to design a series of thematic pop-up makerspace sessions. The project builds a collaborative infrastructure and capacity for small and rural communities by bringing together resource providers and experts to identify and design science-oriented challenges. Long-term benefits for participants include sustained focus on new approaches for civic engagement through STEAM-driven making which could foster new role identities pertaining to science and art. The project deliverables include: (1) a theoretically informed model to build a community's capacity to collaborate toward fostering civic engagement through science-oriented pop-up makerspaces, (2) Pop-Up STEAM Studio makerspaces, (3) training for pop-up facilitators, and (4) visual documentation panels and web-based digital stories to communicate progress and process.
Project research will enhance knowledge-building of the process of developing a science-oriented community challenge that embraces STEAM and making. A key contribution of the proposed project will be the generation of insights into how community members establish consensus around the joint goal of designing, documenting, and facilitating integrated art and science making activities to address and communicate the challenge. Research will focus on the roles participants take when engaging in the making process through an identity-based model of motivated action. Analysis of advisory board meeting artifacts and focus group data will allow the researchers to identify processes of negotiation and consensus building at the collective level and in relation to each issue to which the group attends. Emergent themes (such as negotiation, shared learning, idea or project revisions, diverse perspectives coming to consensus, etc.) will be examined across individual and group units of analysis, from all data sources, and through the congruent theoretical lenses of role identity theory and negotiated learning pedagogy. The research outcomes should inform efforts to build infrastructure and capacity of community resources by providing a model for developing collaborative pop-up makerspaces.
This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS:
Sheri VasindaJoanna GarnerStephanie HathcockRebecca Brienen
This poster was presented at the 2019 AISL PI Meeting, and describes the the ongoing research questions and goals of the Ute STEM Project, which explores the integration of the traditional ecological knowledge (TEK) of the Ute Indians of Colorado and Utah and Western science, technology, engineering and math (STEM).
The STAR Library Network Phase 2 (STAR Net) brings inquiry-based STEM learning experiences to public libraries through six traveling exhibits, training for library staff and associated programming for library patrons, and a virtual community of practice for library staff and others interested in bringing STEM programming to libraries. In 2014, the National Science Foundation (NSF) awarded a four-year grant to the Space Science Institute’s (SSI) National Center for Interactive Learning (NCIL) and its partners—the American Library Association (ALA), the Lunar and Planetary Institute (LPI), the
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TEAM MEMBERS:
Ginger FitzhughSarah ArmstrongSheila RodriguezVicky Coulon
resourceevaluationProfessional Development, Conferences, and Networks
The STAR Library Network Phase 2 (STAR Net) brings inquiry-based STEM learning experiences to public libraries through six traveling exhibits, training for library staff and associated programming for library patrons, and a virtual community of practice for library staff and others interested in bringing STEM programming to libraries. In 2014, the National Science Foundation (NSF) awarded a four-year grant to the Space Science Institute’s (SSI) National Center for Interactive Learning (NCIL) and its partners—the American Library Association (ALA), the Lunar and Planetary Institute (LPI), the
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TEAM MEMBERS:
Ginger FitzhughSarah ArmstrongSheila RodriguezVicky Coulon
Building the capacity of public libraries and library staff to deliver engaging, inspirational, and educational STEM programs has the potential to transform the STEM education landscape across the country. What started in libraries some years ago as independent experiments in STEM programming has become a national STEM movement.
STAR Library Network (STAR Net) is a national program led by the Space Science Institute’s National Center for Interactive Learning (NCIL). STAR stands for Science-Technology Activities and Resources. NSF funds this Broad Implementation Phase 2 program. Core
Cities and communities in the U.S. and around the world are entering a new era of transformational change, in which their inhabitants and the surrounding built and natural environments are increasingly connected by smart technologies, leading to new opportunities for innovation, improved services, and enhanced quality of life. The Smart and Connected Communities (SCC) program supports strongly interdisciplinary, integrative research and research capacity-building activities that will improve understanding of smart and connected communities and lead to discoveries that enable sustainable change to enhance community functioning. This project is a Research Coordination Network (RCN) that focuses on achieving SCC for medium/small size, remote, and rural communities through a polycentric (multiple centers) integrated policy, design, and technology approach. The communities served by the RCN have higher barriers to information, resources, and services than larger urban communities. To reduce this gap, the PIs propose to develop need-based R&D pipelines to select solutions with the highest potential impacts to the communities. Instead of trying to connect under-connected communities to nearby large cities, this proposal aims to develop economic opportunities within the communities themselves. This topic aligns well with the vision of the SCC program, and the proposed RCN consists of a diverse group of researchers, communities, industry, government, and non-profit partners.
This award will support the development of an RCN within the Commonwealth of Virginia which will coordinate multiple partners in developing innovations utilizing smart and connected technologies. The goal of the research coordination network is to enable researchers and citizens to collaborate on research supporting enhanced quality of life for medium, small, and rural communities which frequently lack the communication and other infrastructure available in cities. The research coordination network will be led by the University of Virginia. There are 14 partner organizations including six research center partners in transportation, environment, architecture and urban planning, and engineering and technology; two State and Industry partners (Virginia Municipal League and Virginia Center for Innovative Technology); four community partners representing health services (UVA Center for Telemedicine), small and remote communities (Weldon Cooper Center), neighborhood communities (Charlottesville Neighborhood Development), and urban communities (Thriving Cities); and two national partners which support high speed networking (US-Ignite) and city-university hubs (MetroLab). Examples of research coordination include telemedicine services, transportation services, and user-centric and community-centric utilization and deployment of sensor technologies.
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TEAM MEMBERS:
Ila BermanT. Donna ChenKaren RheubanQian Cai
Community education with regard to science comes in many forms and is usually designed to address issues within that community. In this proposal, land use is the focus. This is a general topic and applicable in nearly all locations within communities and in the State. In this case, the topic is used to educate adults and high school students providing each with unique identities. Using satellite-enabled tools, the topology of an area can be mapped in detail and assessed for use thus enabling science education for both adults and high school students. The studies will involve intergenerational learning which is an area needing additional study. Also, the proposers are going to broaden the scope so that it impacts several different areas in the State of Connecticut. This is important because in doing so it will include the diversity of cultures within the State and the education results will reflect this diversity. As a part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds research and innovative resources for use in a variety of settings. This proposed effort aims to promote lifelong STEM learning through a focus on conservation, geospatial technology and community engagement. The goals are to: (1) develop particular STEM knowledge and skills, and foster STEM identity authoring/learning in two disparate groups of lifelong learners, and (2) gain a deeper understanding of the ways that this learning occurs through research and evaluation. The project will develop an educational program that focuses on conservation science and recent advances in web-enabled geospatial technologies (geographic information systems, remote sensing, and global positioning systems) that, for the first time, make these technologies accessible and attainable for the public. The focus will be on urban and rural areas with underrepresented populations of STEM learners. Two groups of lifelong learners will be targeted: adult volunteers involved with community land conservation issues, and high school-aged adolescents enabling the project to investigate the processes and impacts of intergenerational learning.
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TEAM MEMBERS:
John VolinDavid MossDavid CampbellChester ArnoldCary Chadwick
This project will bring STEM education to rural communities through local public libraries. Museum quality exhibits labelled as "Discover Earth", "Discover Technology", and "Discover Space" will spend 3 months at a series of locations around the Nation. Twenty four medium sized libraries will be chosen for the large exhibits and forty small libraries will be chosen for scaled down versions. The project's intent is to provide exhibits in every state and to reach as many under-represented individuals as possible. The significance of this project is that rural areas of this country are underserved regarding STEM education and since this segment of society is represented by 50-60 million residents, it is important to reach out to them. There is a significant segment of the Nation's population (50-60 million) that is underserved by out-of-school learning venues such as museums and science centers. An earlier phase 1 project demonstrated at 18 sites that rural libraries and librarians could provide STEM education to community members ranging in age from adults to children using these hands-on exhibits. Each exhibit (earth, space or technology) includes information about the topic and technologically enabled models to provide interesting and fun discovery mechanisms. They use common layman friendly language that highlights the most recent discoveries in each area. Each exhibit will be placed in the selected library for 3 months during which the library will organize events to feature and advertise the STEM learning opportunities. Another feature of this project will be to determine the models of learning in library settings and as a function of the demographics. The partners in this project that bring the necessary expertise are the American Library Association, the Afterschool Alliance, the Association of Rural and Small Libraries, the University of Colorado Museum, Datum Advisors, LLC, Evaluation and Research Associates, the Lunar and Planetary Institute, the American Geophysical Union, and the Space Science Institute.