We present the assets that collaboration across a land grant university brought to the table, and the Winterberry Citizen Science program design elements we have developed to engage our 1080+ volunteer berry citizen scientists ages three through elder across urban and rural, Indigenous and non-Indigenous, and formal and informal learning settings.
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TEAM MEMBERS:
Katie SpellmanJasmine ShawChristine VillanoChrista MulderElena SparrowDouglas Cost
We used a youth focused wild berry monitoring program that spanned urban and rural Alaska to test this method across diverse age levels and learning settings.
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TEAM MEMBERS:
Katie SpellmanDouglas CostChristine Villano
The Arctic Harvest-Public Participation in Scientific Research (which encompasses the Winterberry Citizen Science program), a four-year citizen science project looking at the effect of climate change on berry availability to consumers has made measurable progress advancing our understanding of key performance indicators of highly effective citizen science programs.
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TEAM MEMBERS:
Angela LarsonKelly KealyMakaela Dickerson
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Project Harvest is a co-created citizen science project that investigates the quality of household environments in Arizona communities neighboring active or legacy mining and/or toxic release. Project Harvest is a response to the community-driven questions, “Are there pollutants in harvested rainwater? Can I use the harvested rainwater for my garden?"
A frequently missing element in environmental education programs is a concerted effort by communities, organizations, government, and academic stakeholders to build meaningful partnerships and cultivate informal science learning opportunities via public participation in environmental research. This collaborative approach not only makes scientific information more readily available, it also engages community members in the processes of scientific inquiry, synthesis, data interpretation, and the translation of results into action. This project will build a co-created citizen science program coupled with a peer education model and an extensive communication of results to increase environmental STEM literacy. The project targets historically underrepresented populations that are likely to be disproportionately impacted by climate, water scarcity, and food security. Based upon past needs assessments in the targeted communities, gardens irrigated by harvested rainwater will become hubs for environmental STEM education and research. For this project, gardens irrigated by harvested rainwater will serve as hubs for environmental literacy education efforts. Researchers from the University of Arizona and Sonora Environmental Research Institute will work alongside community environmental health workers, who will then train families residing in environmentally compromised areas (urban and rural) on how to monitor their soil, plant, and harvested water quality. The project aims to: (1) co-produce environmental monitoring, exposure, and risk data in a form that will be directly relevant to the participants' lives, (2) increase the community's involvement in environmental decision-making, and (3) improve environmental STEM literacy and learning in underserved rural and urban communities. The project will investigate and gather extensive quantitative and quantitative data to understand how: (1) participation in a co-created citizen science project enhances a participant's overall environmental STEM literacy; (2) a peer-education model coupled with a co-created citizen science program affects participation of historically underrepresented groups in citizen science; and (3) the environmental monitoring approach influences the participant's environmental health learning outcomes and understanding of the scientific method. In parallel, this project will evaluate the role of local-based knowledge mediators and different mechanisms to communicate results. These findings will advance the fields of informal science education, environmental science, and risk communication. Concomitantly, the project will facilitate the co-generation of a robust dataset that will not only inform guidelines and recommendations for harvested rainwater use, it will build capacity in underserved communities and inform the safe and sustainable production of food sources. This research effort is especially critical for populations in arid and semiarid environments, which account for ~40% of the global land area and are inhabited by one-third of the world's population. This program will be available in English and Spanish and can truly democratize environmental STEM research and policy. This project is funded by the Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understandings of, the design and development of STEM learning in informal environments.
The MyDome project will bring 3D virtual worlds for group interaction into planetaria and portable domes. Advances in computing have evolved the planetarium dome experience from a star field and pointer presentation to a high-resolution movie covering the entire hemispherical screen. The project will further transform the dome theater experience into an interactive immersive adventure. MyDome will develop scenarios in which the audience can explore along three lines of inquiry: (1) the past with archeological reconstructions, (2) the present in a living forest, and (3) the future in a space station or colony on Mars. These scenarios will push the limits of technology in rendering believable environments of differing complexity and will also provide research data on human-centered computing as it applies to inquiry and group interactions while exploring virtual environments. The project proposes to engage a large portion of the population, with a special emphasis on the underserved and under-engaged but very tech-savvy teenage learner. Research questions addressed are: 1. What are the most engaging and educational environments to explore in full-dome? 2. What on-screen tools and presentation techniques will facilitate interactions? 3. What are the limitations for this experience using a single computer, single projector mirror projection system as found in the portable Discovery Dome? 4. Which audiences are best served by exploration of virtual hemispherical environments? 5. How large can the audience be and still be effective for the individual learner? What techniques can be used to provide more people with a level of control of the experience and does the group interaction enhance or diminish the engagement of different individuals? 6. What kind of engagement can be developed in producing scientific and climate awareness? Does experiencing past civilizations lead to more interest in other cultures? Does supported learning in the virtual forest lead to greater connection to and understanding of the real forest? Does the virtual model space experience excite students and citizens about space exploration or increase the understanding of the Earth's biosphere? The broader impacts of the project are (1) benefits to society from increasing public awareness and understanding of human relationships with the environment in past civilizations, today?s forests and climate change, and potential future civilizations in space and on Mars; (2) increasing the appeal of informal science museums to the tech-savvy teenage audience, and (3) significant gains in awareness of young people in school courses and careers in science and engineering. The partners represent a geographically diverse audience and underserved populations that include rural (University of New Hampshire), minority students (Houston Museum of Natural Science) and economically-distressed neighborhoods (Carnegie Museum of Natural History). Robust evaluation will inform each program as it is produced and refined, and will provide the needed data on the potential for learning in the interactive dome environment and on the optimal audience size for each different type of inquiry.
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TEAM MEMBERS:
Annette SchlossKerry HandronCarolyn Sumners
The project DIG: Scientists in Alaska's Scenery will perform proof-of-concept on integrating a tourist's visit with place-based stories of meaningful science research in the Arctic. DIG (Digitally Integrated Guide) will widen the general public's interaction with the cultural and natural environment by allowing them to access Web sites and load their handheld mobile devices with engaging descriptions of research. Access can occur before, during, or after their visit - even if the visit takes them far from computers, electricity and the Internet. The creation of user-friendly access to technology and to scientists' stories will provide a new information tool for the public. For these tourists, or others interested in research in Alaska, opportunities to learn directly from the scientists themselves are almost non-existent. Moreover, tourists have no capability to link such research with places they visit. DIG's place-based outreach will be delivered using standard media (broadcast TV, publications) and social media (Web, facebook, twitter, etc.) and mobile devices. DIG demonstration project will join scientists, Alaska Native peoples, tourists, media makers, interpreters and technology experts in inquiry-based learning designed to maximize engagement by the general public. The radically different approach to Arctic-focused science documentary proposed here fosters the close collaboration of the scientist and media maker. Video podcasts (vodcasts) and supporting Web-based materials will be created for three current research projects in Alaska, with a focus on NSF-funded projects. Such projects include anthropology and cultural/linguistic study, paleontology, climate change research, biology, and other areas. Delivery and evaluation will emphasize tourists who visit, or are planning to visit, the National Parks of Alaska. These tourists are accessible to the research team, and they are motivated to seek out information about the places they are visiting. If successful, our approach to science education and outreach will augment their knowledge about research in Alaska, resulting in a deeper and more informed experience.
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TEAM MEMBERS:
Gregory NewbyLiz O'ConnellDeborah Perry
The purpose of this three-year collaborative design research project is to examine the role of culture in the development of knowledge and reasoning about the natural world and the subsequent sense-making of and participation in natural resource management. The PIs propose to examine the ways in which culture impacts observational habits, explanation constructing, uses and forms of evidence, and orientations towards socio-scientific challenges such as natural resource management. Collaborating on this project are researchers from the American Indian Center of Chicago, Northwestern University, and the Menominee Indian Tribe of Wisconsin. The audience for this study includes the academic informal science education community and indigenous science educators. This project also offers extensive cross-cultural, cross-disciplinary research opportunities for pre- and post-doctoral research trainees. The project will employ a mixed methods approach and proposes evaluation through an advisory board and community input. A community assessment team is proposed to review activities, obtain feedback from the larger community, and identify challenges to the effective implementation of the program. The project is comprised of two main panels of studies: the first consisting of a series of investigations of learning in everyday activities and the second consisting of two community design experiments that engage two Native American communities and two non-Native communities, one rural and one urban for both communities, in a culturally based citizen science (CBCS) project focused on ecosystem disruption (e.g. invasive species; climate change) and natural resource management. The CBCS project will engage participants in question formation, data collection, data analysis, forming policy recommendations, and citizen action around the findings. This project will develop a citizen science model that effectively engages diverse communities towards productive science learning, helpful scientific data collection, and citizen engagement in community planning and local policy decisions. The researchers believe that fundamental advances in STEM teaching and learning are needed across the broad landscape of learning environments and that the success of such advances may pivot on innovations and discoveries made in informal environments. Insights obtained from prior research on learning in indigenous cultures, especially in biological and environmental sciences, combined with the anticipated results from this study could lead to a deeper understanding of cross-cultural similarities and differences in science learning.
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TEAM MEMBERS:
Karen WashinawatokMegan BangDouglas MedinUniversity of Washington