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resource project Public Programs
Operation Full STEAM is an exploratory outreach project of the Cade Museum designed to close achievement gaps for underserved elementary school students in Alachua County, Florida. It provides hands-on learning experiences in science, technology, engineering, art, and math (STEAM) for students as they move from second to fifth grade in three Title I schools. The museum is implementing the project in collaboration with the Alachua County School District and corporate and community partners. This phase of the project will see the students through 4th and 5th grade where standard 5th grade science testing in the schools will measure the impact of the program. In addition to improving academic performance, the project aims to cultivate greater interest in STEAM disciplines among students from culturally and socioeconomically diverse backgrounds, inspire the pursuit of further education, and contribute to a more inclusive and equitable innovation economy.
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TEAM MEMBERS: Leslie Walker
resource project Exhibitions
The Mississippi Children’s Museum will complete WonderBox, a 1,500 square foot-STEAM exhibit in the museum’s existing arts gallery. WonderBox will address a critical need in Mississippi for increased education in STEAM subjects during elementary grades—particularly for those individuals who are underserved and lack adequate access to resources. Through the proposed exhibit area and programming, children from all backgrounds will explore topics such as design, art, coding, robotics, engineering, and circuitry. It will encourage active exploration and inquiry-based learning while facilitating parent/caregiver interaction with hands-on activities and guided conversations that will inspire children to design, create, and invent. Additionally, the gallery will offer children opportunities to interact with concepts from industries that are vital to Mississippi’s economy in an environment that encourages innovation and creative problem solving.
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TEAM MEMBERS: Susan Easom Garrard
resource project Media and Technology
The Westchester Children’s Museum will develop Full STEAM (Science, Technology, Engineering, Art, and Math) Ahead, an integrated, module-based sequence of hands-on STEAM workshops adaptable for both in-person and virtual teaching for high-need 2nd to 6th grade students at Thomas Cornell Academy in Yonkers, NY and Waterside School in Stamford, CT. Project activities include program development, preparation, delivery, and evaluation to create programs that are replicable and sustainable while leveraging the museum’s resources to demonstrate how it can support their communities in need during unprecedented times. Full STEAM Ahead anticipates reaching 300 students from low-income and economically disadvantaged families.
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TEAM MEMBERS: Margie Wolf
resource project Professional Development, Conferences, and Networks
The Frank Lloyd Wright Home and Studio will expand its professional development program for educators in Chicago Public Schools and surrounding suburbs with low-income populations. The Teaching by Design program integrates design-based inquiry and problem-solving into K-12 curricula. It connects Wright's design philosophy to contemporary issues in STEAM subjects. Following a multi-year pilot, the trust will bring the project to scale by delivering 12 professional development seminars, developing 100 new lesson plans, enhancing the program's online platform, evaluating the project's short- and long-term impact, and cultivating a sustainable Teaching by Design learning community. The seminars will provide educators with a fully immersive artmaking and design experience that can be replicated in the classroom and connected to cross-curricular themes and learning standards. The project aims to reach 90 educators in at least 40 schools, 9,000 students, and an estimated 3,000 website users.
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TEAM MEMBERS: Katherine Coogan
resource project Public Programs
The Aldrich Contemporary Art Museum will amplify its partnership with Hart Magnet School, a Title 1 elementary school in urban Stamford, Connecticut, by increasing exposure and access to the arts for first-fifth graders, their families, and educators. A new program model, leveraging the museum's artist exhibitions, will focus on technology and an inquiry-based approach to science. Students, educators, and families will be encouraged to see and think in new ways through on-site STEAM tours at the museum, artist-led workshops at Hart, teacher professional development, and afterschool family activities. Outside evaluators will work with the project team to develop goals and associated metrics to measure how the model of museum-school partnership can enhance student achievement, engage families more deeply in their child's school experience and community, and contribute to teacher professional development. The evaluator will also train museum staff on best practices for program assessment.
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TEAM MEMBERS: Namulen Bayarsaihan
resource project Public Programs
In partnership with the Pasadena and Los Angeles Unified School Districts, the Armory Center for the Arts will develop and implement comprehensive visual art-math and visual art-science curricula for grades two through five at Title I elementary schools. The curricula will be developed in conjunction with Armory teaching artists and educators, and will align with the Common Core Standards for math and science, and with the National Core Visual Arts Standards. The museum will deliver the program in 48 classrooms over a three-year period. Professional development, paired with in-class program modeling, will enable participating teachers to implement arts integration strategies into their teaching practice, with an overall goal of creating a sustainable and long-term impact on student learning. An external evaluator will oversee program assessment in the schools. The museum will post sample lessons from each curriculum online to demonstrate the style and scope of the program for possible use by additional school districts.
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TEAM MEMBERS: Julienne Fusello
resource project Media and Technology
The L.C. Bates Museum will provide 1,700 rural fourth grade students and their families museum-based STEAM (Science, Technology, Engineering, Art, and Mathematics) educational programming including integrated naturalist, astronomy, and art activities that explore Maine's environment and its solar and lunar interactions. The project will include a series of eight classroom programs, family field trips, TV programs, family and classroom self-guided educational materials, and exhibitions of project activities including student work. By bringing programs to schools and offering family activities and field trips, the museum will be able to engage an underserved, mostly low-income population that would otherwise not be able to visit the museum. The museum's programming will address teachers' needs for museum objects and interactive explorations that enhance student learning and new Common Core science curriculum objectives, while offering students engaging learning experiences and the opportunity to develop 21st century leadership skills.
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TEAM MEMBERS: Deborah Staber