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Promoting Computational Thinking in children Using Apps

June 24, 2017 | Media and Technology

Increasing demand for curricula and programming that supports computational thinking in K-2 settings motivates our research team to investigate how computational thinking can be understood, observed, and supported for this age group. This study has two phases: 1) developing definitions of computational thinking competencies, 2) identifying educational apps that can potentially promote computational thinking. For the first phase, we reviewed literatures and models that identified, defined and/or described computational thinking competencies. Using the model and literature review, we then developed our set of definitions that can be used in K-2 settings. I the second phase, based on the definitions, we the developed the codebook and guiding codebook to code the educational apps. We selected the apps by searching into websites that offer customer’s ranking for the apps, and using our inclusion criteria. This search left us with 41 apps. After the process of reviewing and coding these apps, we identified only 15 apps that we believe can develop and promote computational thinking in our target age (kindergarten through second grade students). The apps and the computational thinking competencies that each promote are listed in this study. The Guiding Codebook and Computational Thinking Index that result from this process can serve as a guide for researchers, administrators, teachers and parents seeking to understand and promote computational thinking for this age group. The apps can be integrated in both formal and informal learning activities. For the next step of this study, we will observe children playing with the apps to investigate what computational thinking competencies look like in children.

TEAM MEMBERS

  • Hoda profile
    Author
    Purdue University
  • Chanel Beebe
    Author
    Purdue University
  • REVISE logo
    Principal Investigator
    Purdue University
  • Citation

    Publication Name: ASEE 2017 Conference

    Funders

    NSF
    Funding Program: STEM+C
    Award Number: 1543175
    Resource Type: Reference Materials
    Discipline: Computing and information science
    Audience: Elementary School Children (6-10) | Pre-K Children (0-5) | Educators/Teachers | Museum/ISE Professionals | Learning Researchers
    Environment Type: Media and Technology | Websites, Mobile Apps, and Online Media

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