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Project Descriptions

ISE Pathways: Audemes, Metaphors and Aural Games: A Pathways Project to Make STEM Engaging for the Blind and Visually Impaired

August 15, 2011 - July 31, 2013 | Media and Technology
The project, from Indiana University Purdue University Indianapolis (IUPUI), investigates the design, development and dissemination of metaphoric aural sound symbols (audemes), audeme dictionary and riddle audeme games to teach scientific concepts to 75-100 students who are blind and visually impaired (BVI). A number of research questions are included. How do audemes and sequences function as metaphors of STEM concepts? Which audeme game structures and strategies work best to engage BVI students? How do audemes and audeme games impact STEM education? The audeme-to-concept-to-audeme dictionary will build scientific concepts using standards, state-approved science textbooks, teachers and students. They will also examine secondary words that are associated with the science concepts by mining textbooks, identifying tertiary concepts, and establishing a preliminary dictionary of audemes. A team of education, students and professionals who are experts will design the audemes after multiple iterations. A control and experimental group of students will test the audemes through traditional methods and audeme games. Students will complete a pre and post test of scientific concepts with repeated measures ANOVA to examine changes on student scores from the control and experimental groups. This work using audemes to teach scientific concepts will make contributions to BVI, learning disabilities, and general population students. Audemes and audeme games have the potential for broad implementation in both formal and informal settings for computers, mobile, and other networked platforms.

Funders

NSF
Funding Program: ISE/AISL
Award Number: 1114597
Funding Amount: 249999

TEAM MEMBERS

  • Steven Mannheimer
    Principal Investigator
    Indiana University
  • Mathew Palakal
    Co-Principal Investigator
    Indiana University
  • Davide Bolchini
    Co-Principal Investigator
    Indiana University
  • Discipline: Education and learning science | General STEM
    Audience: Youth/Teen (up to 17) | Museum/ISE Professionals
    Environment Type: Media and Technology | Games, Simulations, and Interactives
    Access and Inclusion: People with Disabilities

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