Outreach activities at the interface of science and art present a unique opportunity to connect and engage with “latently interested” publics who do not otherwise take part in science activities like visiting science museums. In this paper, the authors present “Guerilla Science” as one model that supports the hypothesis that well-designed science + art (STEAM) programming in informal settings can broaden participation in, and facilitate engagement with STEM-related topics. This paper describes a range of interactive events featuring scientists and artists and accompanying research into the impact of these events on a public audience.
TEAM MEMBERS
Jen Wong
Author
Guerilla Science
Kari O'Connell
Author
Center for Research on Lifelong STEM Learning, Oregon State University
Citation
Publication Name:
Leonardo: MIT Press
Funders
NSF
Funding Program:
AISL
Award Number:
1612719
Funding Amount:
$938,029.00
Other
Funding Program:
Science Sandbox - Simons Foundation
Award Number:
415600 M.R.
Funding Amount:
$1,250,000
If you would like to edit a resource, please email us to submit your request.