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GestureFlow: Streaming Gestures to an Audience

January 1, 2011 | Media and Technology
New mobile devices with large multi-touch displays, such as the iPad, have brought revolutionary changes to ways users interact with computers. Instead of traditional input devices such as keyboards, touchpads and mice, multi-touch gestures are used as the primary means of interacting with mobile devices. Surprisingly, body-motion gestures are evolving to become a new, natural, and effective way for game players to interact with game consoles in a very similar fashion: in Kinect for Xbox 360, a controller-free gaming experience is made possible by using body-motion gestures to play games.

TEAM MEMBERS

  • Yuan Feng
    Author
    University of Toronto
  • Zimu Liu
    Author
    University of Toronto
  • Baochun Li
    Author
    University of Toronto
  • Citation

    Resource Type: Report
    Discipline: Computing and information science | Education and learning science
    Audience: Museum/ISE Professionals | Scientists | Evaluators
    Environment Type: Media and Technology | Games, Simulations, and Interactives

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