This paper explores the possibilities and challenges simulations pose for informal science education, focusing on three crucial opportunities: (1) Diversity of contexts, goals, and methods, (2) "Outside the box," and (3) Interest-driven, individualized learning. The paper provides an overview of games and games research, followed by an examination of informal learning environments and learning across contexts.
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Kurt Squire
Author
University of Wisconsin-Madison
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Nathan Patterson
Author
University of Wisconsin-Madison
Citation
Funders
NSF
Funding Program:
ISE/AISL
Award Number:
0746348
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