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Project Descriptions

A Game-Based Intervention to Promote Executive Function and Reasoning in Early Learning

January 1 - October 31, 2014 | Media and Technology
The project team is developing a prototype of Thinking Time, a tablet-based app and game for early learners (ages 3- to 6-years-old) that provides cognitive training games based on neuropsychological research. Game play will be self-guided and adaptive, and will support the development of working memory, attention and impulse control, and flexibility. The goal is to promote academic readiness by scaffolding cognitive skills during the early years of heightened brain plasticity. In the Phase I pilot research, the project team will examine whether the software prototype functions as planned, if teachers are able to integrate it within the classroom environment, and whether children are engaged with the prototype.

Funders

ED
Funding Program: SBIR
Award Number: EDIES14C0047
Funding Amount: $149,997

TEAM MEMBERS

  • Grace Wardhana
    Principal Investigator
    Kiko Labs, Inc.
  • Discipline: Education and learning science | General STEM
    Audience: Pre-K Children (0-5) | Parents/Caregivers | Educators/Teachers
    Environment Type: Media and Technology | Websites, Mobile Apps, and Online Media | Games, Simulations, and Interactives

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